* Desktop: change first start logic, show only if factory provisioned. * Desktop: code cleanup, correct first start scene position in scene stack. * Desktop: Remove unused include
		
			
				
	
	
		
			132 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "desktop_i.h"
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static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
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    furi_assert(canvas);
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    canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
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}
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bool desktop_custom_event_callback(void* context, uint32_t event) {
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    furi_assert(context);
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    Desktop* desktop = (Desktop*)context;
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    return scene_manager_handle_custom_event(desktop->scene_manager, event);
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}
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bool desktop_back_event_callback(void* context) {
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    furi_assert(context);
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    Desktop* desktop = (Desktop*)context;
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    return scene_manager_handle_back_event(desktop->scene_manager);
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}
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Desktop* desktop_alloc() {
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    Desktop* desktop = furi_alloc(sizeof(Desktop));
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    desktop->gui = furi_record_open("gui");
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    desktop->scene_thread = furi_thread_alloc();
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    desktop->view_dispatcher = view_dispatcher_alloc();
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    desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
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    view_dispatcher_enable_queue(desktop->view_dispatcher);
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    view_dispatcher_attach_to_gui(
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        desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeWindow);
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    view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
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    view_dispatcher_set_custom_event_callback(
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        desktop->view_dispatcher, desktop_custom_event_callback);
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    view_dispatcher_set_navigation_event_callback(
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        desktop->view_dispatcher, desktop_back_event_callback);
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    desktop->main_view = desktop_main_alloc();
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    desktop->lock_menu = desktop_lock_menu_alloc();
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    desktop->locked_view = desktop_locked_alloc();
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    desktop->debug_view = desktop_debug_alloc();
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    desktop->first_start_view = desktop_first_start_alloc();
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    desktop->hw_mismatch_view = desktop_hw_mismatch_alloc();
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    view_dispatcher_add_view(
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        desktop->view_dispatcher, DesktopViewMain, desktop_main_get_view(desktop->main_view));
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    view_dispatcher_add_view(
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        desktop->view_dispatcher,
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        DesktopViewLockMenu,
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        desktop_lock_menu_get_view(desktop->lock_menu));
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    view_dispatcher_add_view(
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        desktop->view_dispatcher, DesktopViewDebug, desktop_debug_get_view(desktop->debug_view));
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    view_dispatcher_add_view(
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        desktop->view_dispatcher,
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        DesktopViewLocked,
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        desktop_locked_get_view(desktop->locked_view));
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    view_dispatcher_add_view(
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        desktop->view_dispatcher,
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        DesktopViewFirstStart,
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        desktop_first_start_get_view(desktop->first_start_view));
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    view_dispatcher_add_view(
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        desktop->view_dispatcher,
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        DesktopViewHwMismatch,
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        desktop_hw_mismatch_get_view(desktop->hw_mismatch_view));
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    // Lock icon
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    desktop->lock_viewport = view_port_alloc();
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    view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
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    view_port_draw_callback_set(desktop->lock_viewport, desktop_lock_icon_callback, desktop);
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    view_port_enabled_set(desktop->lock_viewport, false);
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    gui_add_view_port(desktop->gui, desktop->lock_viewport, GuiLayerStatusBarLeft);
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    return desktop;
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}
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void desktop_free(Desktop* desktop) {
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    furi_assert(desktop);
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    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewMain);
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    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLockMenu);
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    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLocked);
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    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewDebug);
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    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewFirstStart);
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    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewHwMismatch);
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    view_dispatcher_free(desktop->view_dispatcher);
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    scene_manager_free(desktop->scene_manager);
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    desktop_main_free(desktop->main_view);
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    desktop_lock_menu_free(desktop->lock_menu);
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    desktop_locked_free(desktop->locked_view);
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    desktop_debug_free(desktop->debug_view);
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    desktop_first_start_free(desktop->first_start_view);
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    desktop_hw_mismatch_free(desktop->hw_mismatch_view);
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    furi_record_close("gui");
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    desktop->gui = NULL;
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    furi_thread_free(desktop->scene_thread);
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    furi_record_close("menu");
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    free(desktop);
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}
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static bool desktop_is_first_start() {
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    Storage* storage = furi_record_open("storage");
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    bool exists = storage_common_stat(storage, "/int/first_start", NULL) == FSE_OK;
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    furi_record_close("storage");
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    return exists;
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}
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int32_t desktop_srv(void* p) {
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    Desktop* desktop = desktop_alloc();
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    scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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    if(desktop_is_first_start()) {
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        scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart);
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    }
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    if(!furi_hal_version_do_i_belong_here()) {
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        scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
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    }
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    view_dispatcher_run(desktop->view_dispatcher);
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    desktop_free(desktop);
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    return 0;
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}
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