 a96f23af9b
			
		
	
	
		a96f23af9b
		
			
		
	
	
	
	
		
			
			* fix multithread logic * more buffer for dallas id string * update apps to use new logic * delay_us small speedup * add consant qualifier to gpio records and some core api * fix some apps to use simpler method of getting gpio record * fix ibutton app, stupid stack problem
		
			
				
	
	
		
			107 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "ibutton.h"
 | |
| #include "ibutton_mode_dallas_read.h"
 | |
| #include "ibutton_mode_dallas_emulate.h"
 | |
| 
 | |
| // start app
 | |
| void AppiButton::run() {
 | |
|     mode[0] = new AppiButtonModeDallasRead(this);
 | |
|     mode[1] = new AppiButtonModeDallasEmulate(this);
 | |
| 
 | |
|     switch_to_mode(0);
 | |
| 
 | |
|     // TODO open record
 | |
|     red_led_record = &led_gpio[0];
 | |
|     green_led_record = &led_gpio[1];
 | |
| 
 | |
|     // configure pin
 | |
|     gpio_init(red_led_record, GpioModeOutputOpenDrain);
 | |
|     gpio_init(green_led_record, GpioModeOutputOpenDrain);
 | |
| 
 | |
|     app_ready();
 | |
| 
 | |
|     AppiButtonEvent event;
 | |
|     while(1) {
 | |
|         if(get_event(&event, 100)) {
 | |
|             if(event.type == AppiButtonEvent::EventTypeKey) {
 | |
|                 // press events
 | |
|                 if(event.value.input.state && event.value.input.input == InputBack) {
 | |
|                     printf("[ibutton] bye!\n");
 | |
|                     // TODO remove all widgets create by app
 | |
|                     widget_enabled_set(widget, false);
 | |
|                     furiac_exit(NULL);
 | |
|                 }
 | |
| 
 | |
|                 if(event.value.input.state && event.value.input.input == InputLeft) {
 | |
|                     decrease_mode();
 | |
|                 }
 | |
| 
 | |
|                 if(event.value.input.state && event.value.input.input == InputRight) {
 | |
|                     increase_mode();
 | |
|                 }
 | |
|             }
 | |
|         } else {
 | |
|             event.type = AppiButtonEvent::EventTypeTick;
 | |
|         }
 | |
| 
 | |
|         acquire_state();
 | |
|         mode[state.mode_index]->event(&event, &state);
 | |
|         release_state();
 | |
| 
 | |
|         widget_update(widget);
 | |
|     };
 | |
| }
 | |
| 
 | |
| // render app
 | |
| void AppiButton::render(CanvasApi* canvas) {
 | |
|     canvas->set_color(canvas, ColorBlack);
 | |
|     canvas->set_font(canvas, FontPrimary);
 | |
|     canvas->draw_str(canvas, 2, 12, "iButton");
 | |
| 
 | |
|     mode[state.mode_index]->render(canvas, &state);
 | |
| }
 | |
| 
 | |
| void AppiButton::blink_red() {
 | |
|     gpio_write(red_led_record, 0);
 | |
|     delay(10);
 | |
|     gpio_write(red_led_record, 1);
 | |
| }
 | |
| 
 | |
| void AppiButton::blink_green() {
 | |
|     gpio_write(green_led_record, 0);
 | |
|     delay(10);
 | |
|     gpio_write(green_led_record, 1);
 | |
| }
 | |
| 
 | |
| void AppiButton::increase_mode() {
 | |
|     acquire_state();
 | |
|     if(state.mode_index < (modes_count - 1)) {
 | |
|         mode[state.mode_index]->release();
 | |
|         state.mode_index++;
 | |
|         mode[state.mode_index]->acquire();
 | |
|     }
 | |
|     release_state();
 | |
| }
 | |
| 
 | |
| void AppiButton::decrease_mode() {
 | |
|     acquire_state();
 | |
|     if(state.mode_index > 0) {
 | |
|         mode[state.mode_index]->release();
 | |
|         state.mode_index--;
 | |
|         mode[state.mode_index]->acquire();
 | |
|     }
 | |
|     release_state();
 | |
| }
 | |
| 
 | |
| void AppiButton::switch_to_mode(uint8_t mode_index) {
 | |
|     acquire_state();
 | |
|     mode[state.mode_index]->release();
 | |
|     state.mode_index = mode_index;
 | |
|     mode[state.mode_index]->acquire();
 | |
|     release_state();
 | |
| }
 | |
| 
 | |
| // app enter function
 | |
| extern "C" void app_ibutton(void* p) {
 | |
|     AppiButton* app = new AppiButton();
 | |
|     app->run();
 | |
| } |