 ad421a81bc
			
		
	
	
		ad421a81bc
		
			
		
	
	
	
	
		
			
			* FS-Api: removed datetime manipulation functions and most of the file flags * Filesystem: common proxy api * Filesystem: renamed to Storage. Work has begun on a glue layer. Added functions for reentrance. * Storage: sd mount and sd file open * Storage: sd file close * Storage: temporary test app * Storage: free filedata on close * Storage: sd file read and write * Storage: added internal storage (LittleFS) * Storage: renamed internal commands * Storage: seek, tell, truncate, size, sync, eof * Storage: error descriptions * Storage: directory management api (open, close, read, rewind) * Storage: common management api (stat, fs_stat, remove, rename, mkdir) * Dolphin app and Notifications app now use raw storage. * Storage: storage statuses renamed. Implemented sd card icon. * Storage: added raw sd-card api. * Storage settings: work started * Assets: use new icons approach * Storage settings: working storage settings * Storage: completely redesigned api, no longer sticking out FS_Api * Storage: more simplified api, getting error_id from file is hidden from user, pointer to api is hidden inside file * Storage: cli info and format commands * Storage-cli: file list * Storage: a simpler and more reliable api * FatFS: slightly lighter and faster config. Also disabled reentrancy and file locking functions. They moved to a storage service. * Storage-cli: accommodate to the new cli api. * Storage: filesystem api is separated into internal and common api. * Cli: added the ability to print the list of free heap blocks * Storage: uses a list instead of an array to store the StorageFile. Rewrote api calls to use semaphores instead of thread flags. * Storage settings: added the ability to benchmark the SD card. * Gui module file select: uses new storage api * Apps: removed deprecated sd_card_test application * Args lib: support for enquoted arguments * Dialogs: a new gui app for simple non-asynchronous apps * Dialogs: view holder for easy single view work * File worker: use new storage api * IButton and lfrrfid apps: save keys to any storage * Apps: fix ibutton and lfrfid stack, remove sd_card_test. * SD filesystem: app removed * File worker: fixed api pointer type * Subghz: loading assets using the new storage api * NFC: use the new storage api * Dialogs: the better api for the message element * Archive: use new storage api * Irda: changed assest path, changed app path * FileWorker: removed unused file_buf_cnt * Storage: copying and renaming files now works between storages * Storage cli: read, copy, remove, rename commands * Archive: removed commented code * Storage cli: write command * Applications: add SRV_STORAGE and SRV_DIALOGS * Internal-storage: removed * Storage: improved api * Storage app: changed api pointer from StorageApp to Storage * Storage: better file_id handling * Storage: more consistent errors * Loader: support for NULL icons * Storage: do nothing with the lfs file or directory if it is not open * Storage: fix typo * Storage: minor float usage cleanup, rename some symbols. * Storage: compact doxygen comments. Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			143 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			143 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| #include <map>
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| #include <list>
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| 
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| #include "ibutton-view-manager.h"
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| #include "scene/ibutton-scene-generic.h"
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| #include "scene/ibutton-scene-start.h"
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| #include "scene/ibutton-scene-read.h"
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| #include "scene/ibutton-scene-read-crc-error.h"
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| #include "scene/ibutton-scene-read-not-key-error.h"
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| #include "scene/ibutton-scene-read-success.h"
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| #include "scene/ibutton-scene-readed-key-menu.h"
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| #include "scene/ibutton-scene-write.h"
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| #include "scene/ibutton-scene-write-success.h"
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| #include "scene/ibutton-scene-saved-key-menu.h"
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| #include "scene/ibutton-scene-delete-confirm.h"
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| #include "scene/ibutton-scene-delete-success.h"
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| #include "scene/ibutton-scene-emulate.h"
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| #include "scene/ibutton-scene-save-name.h"
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| #include "scene/ibutton-scene-save-success.h"
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| #include "scene/ibutton-scene-info.h"
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| #include "scene/ibutton-scene-select-key.h"
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| #include "scene/ibutton-scene-add-type.h"
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| #include "scene/ibutton-scene-add-value.h"
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| 
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| #include "helpers/key-worker.h"
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| 
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| #include "one_wire_master.h"
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| #include "maxim_crc.h"
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| #include "ibutton-key.h"
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| 
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| #include <notification/notification-messages.h>
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| 
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| #include <record-controller.hpp>
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| 
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| class iButtonApp {
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| public:
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|     void run(void* args);
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| 
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|     iButtonApp();
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|     ~iButtonApp();
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| 
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|     enum class Scene : uint8_t {
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|         SceneExit,
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|         SceneStart,
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|         SceneRead,
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|         SceneReadNotKeyError,
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|         SceneReadCRCError,
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|         SceneReadSuccess,
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|         SceneReadedKeyMenu,
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|         SceneWrite,
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|         SceneWriteSuccess,
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|         SceneEmulate,
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|         SceneSavedKeyMenu,
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|         SceneDeleteConfirm,
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|         SceneDeleteSuccess,
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|         SceneSaveName,
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|         SceneSaveSuccess,
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|         SceneInfo,
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|         SceneSelectKey,
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|         SceneAddType,
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|         SceneAddValue,
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|     };
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| 
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|     iButtonAppViewManager* get_view_manager();
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|     void switch_to_next_scene(Scene index);
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|     void search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list);
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|     bool switch_to_previous_scene(uint8_t count = 1);
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|     Scene get_previous_scene();
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| 
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|     const GpioPin* get_ibutton_pin();
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|     KeyWorker* get_key_worker();
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|     iButtonKey* get_key();
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| 
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|     void notify_green_blink();
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|     void notify_yellow_blink();
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|     void notify_red_blink();
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| 
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|     void notify_error();
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|     void notify_success();
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|     void notify_green_on();
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|     void notify_green_off();
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|     void notify_red_on();
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|     void notify_red_off();
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| 
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|     void set_text_store(const char* text...);
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|     char* get_text_store();
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|     uint8_t get_text_store_size();
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| 
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|     char* get_file_name();
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|     uint8_t get_file_name_size();
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| 
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|     void generate_random_name(char* name, uint8_t max_name_size);
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| 
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|     bool save_key(const char* key_name);
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|     bool load_key();
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|     bool load_key(const char* key_name);
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|     bool delete_key();
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| 
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| private:
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|     std::list<Scene> previous_scenes_list = {Scene::SceneExit};
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|     Scene current_scene = Scene::SceneStart;
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|     iButtonAppViewManager view;
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| 
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|     std::map<Scene, iButtonScene*> scenes = {
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|         {Scene::SceneStart, new iButtonSceneStart()},
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|         {Scene::SceneRead, new iButtonSceneRead()},
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|         {Scene::SceneReadCRCError, new iButtonSceneReadCRCError()},
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|         {Scene::SceneReadNotKeyError, new iButtonSceneReadNotKeyError()},
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|         {Scene::SceneReadSuccess, new iButtonSceneReadSuccess()},
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|         {Scene::SceneReadedKeyMenu, new iButtonSceneReadedKeyMenu()},
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|         {Scene::SceneWrite, new iButtonSceneWrite()},
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|         {Scene::SceneWriteSuccess, new iButtonSceneWriteSuccess()},
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|         {Scene::SceneEmulate, new iButtonSceneEmulate()},
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|         {Scene::SceneSavedKeyMenu, new iButtonSceneSavedKeyMenu()},
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|         {Scene::SceneDeleteConfirm, new iButtonSceneDeleteConfirm()},
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|         {Scene::SceneDeleteSuccess, new iButtonSceneDeleteSuccess()},
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|         {Scene::SceneSaveName, new iButtonSceneSaveName()},
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|         {Scene::SceneSaveSuccess, new iButtonSceneSaveSuccess()},
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|         {Scene::SceneInfo, new iButtonSceneInfo()},
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|         {Scene::SceneSelectKey, new iButtonSceneSelectKey()},
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|         {Scene::SceneAddType, new iButtonSceneAddType()},
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|         {Scene::SceneAddValue, new iButtonSceneAddValue()},
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|     };
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| 
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|     KeyWorker* key_worker;
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| 
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|     iButtonKey key;
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| 
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|     RecordController<NotificationApp> notification;
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| 
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|     static const uint8_t file_name_size = 100;
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|     char file_name[file_name_size];
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| 
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|     static const uint8_t text_store_size = 128;
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|     char text_store[text_store_size + 1];
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| 
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|     static const char* app_folder;
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|     static const char* app_extension;
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| 
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|     bool load_key_data(string_t key_path);
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|     void make_app_folder();
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| }; |