* nfc: Add tag generator base * nfc: Fix BCC generation * nfc: Add MFUL EV1 generators * nfc: Fix typos in generator * nfc: Add NTAG21x generators * nfc: More const * nfc: Add NTAG I2C generators * nfc: Add field names to generator initializers * nfc: Move generators to add manually scene * nfc: Revise tag generator UX * nfc: Revert add manually menu item name * nfc: Remove unused scene start submenu index Co-authored-by: あく <alleteam@gmail.com> Co-authored-by: gornekich <n.gorbadey@gmail.com>
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../nfc_i.h"
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#include "../helpers/nfc_generators.h"
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void nfc_scene_generate_info_dialog_callback(DialogExResult result, void* context) {
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    Nfc* nfc = context;
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    view_dispatcher_send_custom_event(nfc->view_dispatcher, result);
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}
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void nfc_scene_generate_info_on_enter(void* context) {
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    Nfc* nfc = context;
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    // Setup dialog view
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    FuriHalNfcDevData* data = &nfc->dev->dev_data.nfc_data;
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    DialogEx* dialog_ex = nfc->dialog_ex;
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    dialog_ex_set_right_button_text(dialog_ex, "More");
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    // Create info text
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    string_t info_str;
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    string_init_printf(
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        info_str, "%s\n%s\nUID:", nfc->generator->name, nfc_get_dev_type(data->type));
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    // Append UID
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    for(int i = 0; i < data->uid_len; ++i) {
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        string_cat_printf(info_str, " %02X", data->uid[i]);
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    }
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    nfc_text_store_set(nfc, string_get_cstr(info_str));
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    string_clear(info_str);
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    dialog_ex_set_text(dialog_ex, nfc->text_store, 0, 0, AlignLeft, AlignTop);
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    dialog_ex_set_context(dialog_ex, nfc);
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    dialog_ex_set_result_callback(dialog_ex, nfc_scene_generate_info_dialog_callback);
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    view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewDialogEx);
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}
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bool nfc_scene_generate_info_on_event(void* context, SceneManagerEvent event) {
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    Nfc* nfc = context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        if(event.event == DialogExResultRight) {
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            scene_manager_next_scene(nfc->scene_manager, nfc->generator->next_scene);
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            consumed = true;
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        }
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    }
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    return consumed;
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}
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void nfc_scene_generate_info_on_exit(void* context) {
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    Nfc* nfc = context;
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    // Clean views
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    dialog_ex_reset(nfc->dialog_ex);
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}
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