* Desktop Animation (part 1): Ugly naked ohmygod architecture
* fix butthurt, fix locked scene
* Change SD icons, fixes
* Fix level update animation
* Fixes, correct butthurt
* Clean up code
* furi_assert(0) -> furi_crash("msg")
* Gui: rename none layer to desktop, update docs.
Co-authored-by: あく <alleteam@gmail.com>
		
	
			
		
			
				
	
	
		
			187 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			187 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "assets_icons.h"
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#include "cmsis_os2.h"
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#include "desktop/desktop.h"
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#include "desktop_i.h"
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#include <dolphin/dolphin.h>
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#include <furi/pubsub.h>
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#include <furi/record.h>
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#include "portmacro.h"
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#include "storage/filesystem-api-defines.h"
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#include "storage/storage.h"
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#include <furi-hal-lock.h>
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#include <stdint.h>
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#include <power/power_service/power.h>
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#include "helpers/desktop_animation.h"
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static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
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    furi_assert(canvas);
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    canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
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}
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bool desktop_custom_event_callback(void* context, uint32_t event) {
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    furi_assert(context);
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    Desktop* desktop = (Desktop*)context;
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    return scene_manager_handle_custom_event(desktop->scene_manager, event);
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}
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bool desktop_back_event_callback(void* context) {
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    furi_assert(context);
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    Desktop* desktop = (Desktop*)context;
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    return scene_manager_handle_back_event(desktop->scene_manager);
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}
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Desktop* desktop_alloc() {
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    Desktop* desktop = furi_alloc(sizeof(Desktop));
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    desktop->gui = furi_record_open("gui");
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    desktop->scene_thread = furi_thread_alloc();
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    desktop->view_dispatcher = view_dispatcher_alloc();
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    desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
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    desktop->animation = desktop_animation_alloc();
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    view_dispatcher_enable_queue(desktop->view_dispatcher);
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    view_dispatcher_attach_to_gui(
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        desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
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    view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
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    view_dispatcher_set_custom_event_callback(
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        desktop->view_dispatcher, desktop_custom_event_callback);
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    view_dispatcher_set_navigation_event_callback(
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        desktop->view_dispatcher, desktop_back_event_callback);
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    desktop->main_view = desktop_main_alloc();
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    desktop->lock_menu = desktop_lock_menu_alloc();
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    desktop->locked_view = desktop_locked_alloc();
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    desktop->debug_view = desktop_debug_alloc();
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    desktop->first_start_view = desktop_first_start_alloc();
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    desktop->hw_mismatch_popup = popup_alloc();
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    desktop->code_input = code_input_alloc();
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    view_dispatcher_add_view(
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        desktop->view_dispatcher, DesktopViewMain, desktop_main_get_view(desktop->main_view));
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    view_dispatcher_add_view(
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        desktop->view_dispatcher,
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        DesktopViewLockMenu,
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        desktop_lock_menu_get_view(desktop->lock_menu));
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    view_dispatcher_add_view(
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        desktop->view_dispatcher, DesktopViewDebug, desktop_debug_get_view(desktop->debug_view));
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    view_dispatcher_add_view(
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        desktop->view_dispatcher,
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        DesktopViewLocked,
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        desktop_locked_get_view(desktop->locked_view));
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    view_dispatcher_add_view(
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        desktop->view_dispatcher,
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        DesktopViewFirstStart,
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        desktop_first_start_get_view(desktop->first_start_view));
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    view_dispatcher_add_view(
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        desktop->view_dispatcher,
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        DesktopViewHwMismatch,
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        popup_get_view(desktop->hw_mismatch_popup));
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    view_dispatcher_add_view(
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        desktop->view_dispatcher, DesktopViewPinSetup, code_input_get_view(desktop->code_input));
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    // Lock icon
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    desktop->lock_viewport = view_port_alloc();
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    view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
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    view_port_draw_callback_set(desktop->lock_viewport, desktop_lock_icon_callback, desktop);
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    view_port_enabled_set(desktop->lock_viewport, false);
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    gui_add_view_port(desktop->gui, desktop->lock_viewport, GuiLayerStatusBarLeft);
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    return desktop;
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}
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void desktop_free(Desktop* desktop) {
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    furi_assert(desktop);
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    desktop_animation_free(desktop->animation);
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    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewMain);
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    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLockMenu);
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    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLocked);
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    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewDebug);
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    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewFirstStart);
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    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewHwMismatch);
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    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewPinSetup);
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    view_dispatcher_free(desktop->view_dispatcher);
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    scene_manager_free(desktop->scene_manager);
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    desktop_main_free(desktop->main_view);
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    desktop_lock_menu_free(desktop->lock_menu);
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    desktop_locked_free(desktop->locked_view);
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    desktop_debug_free(desktop->debug_view);
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    desktop_first_start_free(desktop->first_start_view);
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    popup_free(desktop->hw_mismatch_popup);
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    code_input_free(desktop->code_input);
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    furi_record_close("gui");
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    desktop->gui = NULL;
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    furi_thread_free(desktop->scene_thread);
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    furi_record_close("menu");
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    free(desktop);
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}
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static bool desktop_is_first_start() {
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    Storage* storage = furi_record_open("storage");
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    bool exists = storage_common_stat(storage, "/int/first_start", NULL) == FSE_OK;
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    furi_record_close("storage");
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    return exists;
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}
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static void desktop_dolphin_state_changed_callback(const void* message, void* context) {
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    Desktop* desktop = context;
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    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
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}
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static void desktop_storage_state_changed_callback(const void* message, void* context) {
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    Desktop* desktop = context;
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    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
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}
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int32_t desktop_srv(void* p) {
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    Desktop* desktop = desktop_alloc();
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    Dolphin* dolphin = furi_record_open("dolphin");
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    FuriPubSub* dolphin_pubsub = dolphin_get_pubsub(dolphin);
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    FuriPubSubSubscription* dolphin_subscription =
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        furi_pubsub_subscribe(dolphin_pubsub, desktop_dolphin_state_changed_callback, desktop);
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    Storage* storage = furi_record_open("storage");
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    FuriPubSub* storage_pubsub = storage_get_pubsub(storage);
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    FuriPubSubSubscription* storage_subscription =
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        furi_pubsub_subscribe(storage_pubsub, desktop_storage_state_changed_callback, desktop);
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    bool loaded = LOAD_DESKTOP_SETTINGS(&desktop->settings);
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    if(!loaded) {
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        furi_hal_lock_set(false);
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        memset(&desktop->settings, 0, sizeof(desktop->settings));
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        SAVE_DESKTOP_SETTINGS(&desktop->settings);
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    }
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    scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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    if(furi_hal_lock_get()) {
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        furi_hal_usb_disable();
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        scene_manager_set_scene_state(
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            desktop->scene_manager, DesktopSceneLocked, DesktopLockedWithPin);
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        scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
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    }
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    if(desktop_is_first_start()) {
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        scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart);
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    }
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    if(!furi_hal_version_do_i_belong_here()) {
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        scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
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    }
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    view_dispatcher_run(desktop->view_dispatcher);
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    furi_pubsub_unsubscribe(dolphin_pubsub, dolphin_subscription);
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    furi_pubsub_unsubscribe(storage_pubsub, storage_subscription);
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    desktop_free(desktop);
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    return 0;
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}
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