* Code cleanup * SubGhz: correct logic in RPC * SubGhz: do not blink on app rpc fail Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			107 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../dap_gui_i.h"
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static const char* swd_pins[] = {[DapSwdPinsPA7PA6] = "2,3", [DapSwdPinsPA14PA13] = "10,12"};
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static const char* uart_pins[] = {[DapUartTypeUSART1] = "13,14", [DapUartTypeLPUART1] = "15,16"};
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static const char* uart_swap[] = {[DapUartTXRXNormal] = "No", [DapUartTXRXSwap] = "Yes"};
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static void swd_pins_cb(VariableItem* item) {
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    DapGuiApp* app = variable_item_get_context(item);
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    uint8_t index = variable_item_get_current_value_index(item);
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    variable_item_set_current_value_text(item, swd_pins[index]);
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    DapConfig* config = dap_app_get_config(app->dap_app);
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    config->swd_pins = index;
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    dap_app_set_config(app->dap_app, config);
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}
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static void uart_pins_cb(VariableItem* item) {
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    DapGuiApp* app = variable_item_get_context(item);
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    uint8_t index = variable_item_get_current_value_index(item);
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    variable_item_set_current_value_text(item, uart_pins[index]);
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    DapConfig* config = dap_app_get_config(app->dap_app);
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    config->uart_pins = index;
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    dap_app_set_config(app->dap_app, config);
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}
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static void uart_swap_cb(VariableItem* item) {
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    DapGuiApp* app = variable_item_get_context(item);
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    uint8_t index = variable_item_get_current_value_index(item);
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    variable_item_set_current_value_text(item, uart_swap[index]);
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    DapConfig* config = dap_app_get_config(app->dap_app);
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    config->uart_swap = index;
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    dap_app_set_config(app->dap_app, config);
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}
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static void ok_cb(void* context, uint32_t index) {
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    DapGuiApp* app = context;
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    switch(index) {
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    case 3:
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        view_dispatcher_send_custom_event(app->view_dispatcher, DapAppCustomEventHelp);
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        break;
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    case 4:
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        view_dispatcher_send_custom_event(app->view_dispatcher, DapAppCustomEventAbout);
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        break;
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    default:
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        break;
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    }
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}
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void dap_scene_config_on_enter(void* context) {
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    DapGuiApp* app = context;
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    VariableItemList* var_item_list = app->var_item_list;
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    VariableItem* item;
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    DapConfig* config = dap_app_get_config(app->dap_app);
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    item = variable_item_list_add(
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        var_item_list, "SWC SWD Pins", COUNT_OF(swd_pins), swd_pins_cb, app);
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    variable_item_set_current_value_index(item, config->swd_pins);
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    variable_item_set_current_value_text(item, swd_pins[config->swd_pins]);
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    item =
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        variable_item_list_add(var_item_list, "UART Pins", COUNT_OF(uart_pins), uart_pins_cb, app);
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    variable_item_set_current_value_index(item, config->uart_pins);
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    variable_item_set_current_value_text(item, uart_pins[config->uart_pins]);
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    item = variable_item_list_add(
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        var_item_list, "Swap TX RX", COUNT_OF(uart_swap), uart_swap_cb, app);
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    variable_item_set_current_value_index(item, config->uart_swap);
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    variable_item_set_current_value_text(item, uart_swap[config->uart_swap]);
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    variable_item_list_add(var_item_list, "Help and Pinout", 0, NULL, NULL);
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    variable_item_list_add(var_item_list, "About", 0, NULL, NULL);
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    variable_item_list_set_selected_item(
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        var_item_list, scene_manager_get_scene_state(app->scene_manager, DapSceneConfig));
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    variable_item_list_set_enter_callback(var_item_list, ok_cb, app);
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    view_dispatcher_switch_to_view(app->view_dispatcher, DapGuiAppViewVarItemList);
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}
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bool dap_scene_config_on_event(void* context, SceneManagerEvent event) {
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    DapGuiApp* app = context;
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    if(event.type == SceneManagerEventTypeCustom) {
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        if(event.event == DapAppCustomEventHelp) {
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            scene_manager_next_scene(app->scene_manager, DapSceneHelp);
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            return true;
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        } else if(event.event == DapAppCustomEventAbout) {
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            scene_manager_next_scene(app->scene_manager, DapSceneAbout);
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            return true;
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        }
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    }
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    return false;
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}
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void dap_scene_config_on_exit(void* context) {
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    DapGuiApp* app = context;
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    scene_manager_set_scene_state(
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        app->scene_manager,
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        DapSceneConfig,
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        variable_item_list_get_selected_item_index(app->var_item_list));
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    variable_item_list_reset(app->var_item_list);
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} |