 ebd158a823
			
		
	
	
		ebd158a823
		
			
		
	
	
	
	
		
			
			* Lib: add random name library * Text_input: add default text clearing * All: rework all applications with new text_input API * Nfc: fix removing dev file on save_name scene enter * Lib: move all free radicals to toolbox and update API usage. Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			141 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			141 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| #include <map>
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| #include <list>
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| 
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| #include "ibutton-view-manager.h"
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| #include "scene/ibutton-scene-generic.h"
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| #include "scene/ibutton-scene-start.h"
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| #include "scene/ibutton-scene-read.h"
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| #include "scene/ibutton-scene-read-crc-error.h"
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| #include "scene/ibutton-scene-read-not-key-error.h"
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| #include "scene/ibutton-scene-read-success.h"
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| #include "scene/ibutton-scene-readed-key-menu.h"
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| #include "scene/ibutton-scene-write.h"
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| #include "scene/ibutton-scene-write-success.h"
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| #include "scene/ibutton-scene-saved-key-menu.h"
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| #include "scene/ibutton-scene-delete-confirm.h"
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| #include "scene/ibutton-scene-delete-success.h"
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| #include "scene/ibutton-scene-emulate.h"
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| #include "scene/ibutton-scene-save-name.h"
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| #include "scene/ibutton-scene-save-success.h"
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| #include "scene/ibutton-scene-info.h"
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| #include "scene/ibutton-scene-select-key.h"
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| #include "scene/ibutton-scene-add-type.h"
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| #include "scene/ibutton-scene-add-value.h"
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| 
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| #include "helpers/key-worker.h"
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| 
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| #include "one_wire_master.h"
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| #include "maxim_crc.h"
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| #include "ibutton-key.h"
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| 
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| #include <notification/notification-messages.h>
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| 
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| #include <record-controller.hpp>
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| 
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| class iButtonApp {
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| public:
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|     void run(void* args);
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| 
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|     iButtonApp();
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|     ~iButtonApp();
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| 
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|     enum class Scene : uint8_t {
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|         SceneExit,
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|         SceneStart,
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|         SceneRead,
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|         SceneReadNotKeyError,
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|         SceneReadCRCError,
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|         SceneReadSuccess,
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|         SceneReadedKeyMenu,
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|         SceneWrite,
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|         SceneWriteSuccess,
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|         SceneEmulate,
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|         SceneSavedKeyMenu,
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|         SceneDeleteConfirm,
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|         SceneDeleteSuccess,
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|         SceneSaveName,
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|         SceneSaveSuccess,
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|         SceneInfo,
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|         SceneSelectKey,
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|         SceneAddType,
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|         SceneAddValue,
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|     };
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| 
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|     iButtonAppViewManager* get_view_manager();
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|     void switch_to_next_scene(Scene index);
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|     void search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list);
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|     bool switch_to_previous_scene(uint8_t count = 1);
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|     Scene get_previous_scene();
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| 
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|     const GpioPin* get_ibutton_pin();
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|     KeyWorker* get_key_worker();
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|     iButtonKey* get_key();
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| 
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|     void notify_green_blink();
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|     void notify_yellow_blink();
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|     void notify_red_blink();
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| 
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|     void notify_error();
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|     void notify_success();
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|     void notify_green_on();
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|     void notify_green_off();
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|     void notify_red_on();
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|     void notify_red_off();
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| 
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|     void set_text_store(const char* text...);
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|     char* get_text_store();
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|     uint8_t get_text_store_size();
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| 
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|     char* get_file_name();
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|     uint8_t get_file_name_size();
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| 
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|     bool save_key(const char* key_name);
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|     bool load_key();
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|     bool load_key(const char* key_name);
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|     bool delete_key();
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| 
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| private:
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|     std::list<Scene> previous_scenes_list = {Scene::SceneExit};
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|     Scene current_scene = Scene::SceneStart;
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|     iButtonAppViewManager view;
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| 
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|     std::map<Scene, iButtonScene*> scenes = {
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|         {Scene::SceneStart, new iButtonSceneStart()},
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|         {Scene::SceneRead, new iButtonSceneRead()},
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|         {Scene::SceneReadCRCError, new iButtonSceneReadCRCError()},
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|         {Scene::SceneReadNotKeyError, new iButtonSceneReadNotKeyError()},
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|         {Scene::SceneReadSuccess, new iButtonSceneReadSuccess()},
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|         {Scene::SceneReadedKeyMenu, new iButtonSceneReadedKeyMenu()},
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|         {Scene::SceneWrite, new iButtonSceneWrite()},
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|         {Scene::SceneWriteSuccess, new iButtonSceneWriteSuccess()},
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|         {Scene::SceneEmulate, new iButtonSceneEmulate()},
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|         {Scene::SceneSavedKeyMenu, new iButtonSceneSavedKeyMenu()},
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|         {Scene::SceneDeleteConfirm, new iButtonSceneDeleteConfirm()},
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|         {Scene::SceneDeleteSuccess, new iButtonSceneDeleteSuccess()},
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|         {Scene::SceneSaveName, new iButtonSceneSaveName()},
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|         {Scene::SceneSaveSuccess, new iButtonSceneSaveSuccess()},
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|         {Scene::SceneInfo, new iButtonSceneInfo()},
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|         {Scene::SceneSelectKey, new iButtonSceneSelectKey()},
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|         {Scene::SceneAddType, new iButtonSceneAddType()},
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|         {Scene::SceneAddValue, new iButtonSceneAddValue()},
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|     };
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| 
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|     KeyWorker* key_worker;
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| 
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|     iButtonKey key;
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| 
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|     RecordController<NotificationApp> notification;
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| 
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|     static const uint8_t file_name_size = 100;
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|     char file_name[file_name_size];
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| 
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|     static const uint8_t text_store_size = 128;
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|     char text_store[text_store_size + 1];
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| 
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|     static const char* app_folder;
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|     static const char* app_extension;
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| 
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|     bool load_key_data(string_t key_path);
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|     void make_app_folder();
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| }; |