* Lib: add random name library * Text_input: add default text clearing * All: rework all applications with new text_input API * Nfc: fix removing dev file on save_name scene enter * Lib: move all free radicals to toolbox and update API usage. Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			58 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
#include "lfrfid-app-scene-save-name.h"
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#include <lib/toolbox/random_name.h>
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void LfRfidAppSceneSaveName::on_enter(LfRfidApp* app, bool need_restore) {
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    const char* key_name = app->worker.key.get_name();
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    bool key_name_empty = !strcmp(key_name, "");
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    if(key_name_empty) {
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        set_random_name(app->text_store.text, app->text_store.text_size);
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    } else {
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        app->text_store.set("%s", key_name);
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    }
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    auto text_input = app->view_controller.get<TextInputVM>();
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    text_input->set_header_text("Name the card");
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    text_input->set_result_callback(
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        save_callback,
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        app,
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        app->text_store.text,
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        app->worker.key.get_name_length(),
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        key_name_empty);
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    app->view_controller.switch_to<TextInputVM>();
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}
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bool LfRfidAppSceneSaveName::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
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    bool consumed = false;
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    if(event->type == LfRfidApp::EventType::Next) {
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        if(strlen(app->worker.key.get_name())) {
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            app->delete_key(&app->worker.key);
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        }
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        app->worker.key.set_name(app->text_store.text);
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        if(app->save_key(&app->worker.key)) {
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            app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::SaveSuccess);
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        } else {
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            app->scene_controller.search_and_switch_to_previous_scene(
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                {LfRfidApp::SceneType::ReadedMenu});
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        }
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    }
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    return consumed;
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}
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void LfRfidAppSceneSaveName::on_exit(LfRfidApp* app) {
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    app->view_controller.get<TextInputVM>()->clean();
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}
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void LfRfidAppSceneSaveName::save_callback(void* context) {
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    LfRfidApp* app = static_cast<LfRfidApp*>(context);
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    LfRfidApp::Event event;
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    event.type = LfRfidApp::EventType::Next;
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    app->view_controller.send_event(&event);
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}
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