* canvas: add font parameters * elements: add text box element * widget: add text box element * nfc: rework delete and info scene with text box widget * gui: update documentation * gui: fix canvas_get_font_params return Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			198 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			198 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
/**
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 * @file elements.h
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 * GUI: Elements API
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 * 
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 * Canvas helpers and UI building blocks.
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 * 
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 */
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#pragma once
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#include <stdint.h>
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#include <m-string.h>
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#include "canvas.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define ELEMENTS_MAX_LINES_NUM (7)
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#define ELEMENTS_BOLD_MARKER '#'
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#define ELEMENTS_MONO_MARKER '*'
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#define ELEMENTS_INVERSED_MARKER '!'
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/** Draw progress bar.
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 *
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 * @param   canvas      Canvas instance
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 * @param   x           progress bar position on X axis
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 * @param   y           progress bar position on Y axis
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 * @param   width       progress bar width
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 * @param   progress    progress in unnamed metric
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 * @param   total       total amount in unnamed metric
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 */
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void elements_progress_bar(
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    Canvas* canvas,
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    uint8_t x,
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    uint8_t y,
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    uint8_t width,
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    uint8_t progress,
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    uint8_t total);
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/** Draw scrollbar on canvas at specific position.
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 *
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 * @param   canvas  Canvas instance
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 * @param   x       scrollbar position on X axis
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 * @param   y       scrollbar position on Y axis
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 * @param   height  scrollbar height
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 * @param   pos     current element
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 * @param   total   total elements
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 */
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void elements_scrollbar_pos(
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    Canvas* canvas,
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    uint8_t x,
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    uint8_t y,
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    uint8_t height,
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    uint16_t pos,
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    uint16_t total);
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/** Draw scrollbar on canvas.
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 * @note    width 3px, height equal to canvas height
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 *
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 * @param   canvas  Canvas instance
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 * @param   pos     current element of total elements
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 * @param   total   total elements
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 */
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void elements_scrollbar(Canvas* canvas, uint16_t pos, uint16_t total);
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/** Draw rounded frame
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 *
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 * @param   canvas          Canvas instance
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 * @param   x, y            top left corner coordinates
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 * @param   width, height   frame width and height
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 */
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void elements_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
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/** Draw button in left corner
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 *
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 * @param   canvas  Canvas instance
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 * @param   str     button text
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 */
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void elements_button_left(Canvas* canvas, const char* str);
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/** Draw button in right corner
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 *
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 * @param   canvas  Canvas instance
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 * @param   str     button text
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 */
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void elements_button_right(Canvas* canvas, const char* str);
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/** Draw button in center
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 *
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 * @param   canvas  Canvas instance
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 * @param   str     button text
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 */
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void elements_button_center(Canvas* canvas, const char* str);
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/** Draw aligned multiline text
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 *
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 * @param   canvas                  Canvas instance
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 * @param   x, y                    coordinates based on align param
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 * @param   horizontal, vertical    aligment of multiline text
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 * @param   text                    string (possible multiline)
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 */
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void elements_multiline_text_aligned(
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    Canvas* canvas,
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    uint8_t x,
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    uint8_t y,
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    Align horizontal,
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    Align vertical,
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    const char* text);
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/** Draw multiline text
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 *
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 * @param   canvas  Canvas instance
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 * @param   x, y    top left corner coordinates
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 * @param   text    string (possible multiline)
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 */
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void elements_multiline_text(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
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/** Draw framed multiline text
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 *
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 * @param   canvas  Canvas instance
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 * @param   x, y    top left corner coordinates
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 * @param   text    string (possible multiline)
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 */
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void elements_multiline_text_framed(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
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/** Draw slightly rounded frame
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 *
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 * @param   canvas          Canvas instance
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 * @param   x, y            top left corner coordinates
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 * @param   width, height   size of frame
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 */
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void elements_slightly_rounded_frame(
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    Canvas* canvas,
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    uint8_t x,
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    uint8_t y,
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    uint8_t width,
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    uint8_t height);
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/** Draw slightly rounded box
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 *
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 * @param   canvas          Canvas instance
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 * @param   x, y            top left corner coordinates
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 * @param   width, height   size of box
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 */
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void elements_slightly_rounded_box(
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    Canvas* canvas,
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    uint8_t x,
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    uint8_t y,
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    uint8_t width,
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    uint8_t height);
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/** Draw bubble frame for text
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 *
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 * @param   canvas  Canvas instance
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 * @param   x       left x coordinates
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 * @param   y       top y coordinate
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 * @param   width   bubble width
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 * @param   height  bubble height
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 */
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void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
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/** Trim string buffer to fit width in pixels
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 *
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 * @param   canvas  Canvas instance
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 * @param   string  string to trim
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 * @param   width   max width
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 */
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void elements_string_fit_width(Canvas* canvas, string_t string, uint8_t width);
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/** Draw text box element
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 *
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 * @param       canvas      Canvas instance
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 * @param       x           x coordinate
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 * @param       y           y coordinate
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 * @param       width       width to fit text
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 * @param       height      height to fit text
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 * @param       horizontal  Align instance
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 * @param       vertical    Align instance
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 * @param[in]   text        Formatted text. The following formats are available:
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 *                          "\e#Bold text\e#" - bold font is used
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 *                          "\e*Monospaced text\e*" - monospaced font is used
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 *                          "\e#Inversed text\e#" - white text on black background
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 */
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void elements_text_box(
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    Canvas* canvas,
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    uint8_t x,
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    uint8_t y,
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    uint8_t width,
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    uint8_t height,
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    Align horizontal,
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    Align vertical,
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    const char* text);
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#ifdef __cplusplus
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}
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#endif
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