* Gui module byte-input: changed api * Gui: changed font height in multiline text according to guideline * Apps lrfid, nfc: changed send and receive icon * App lfrfid: fix text, fix scene switсh * Elements: multiline text framed, fix paddings * Gui: remove duplicate definition of elements_multiline_text_framed * App NFC: update byte_input callback signature * App subghz: fix text lines in capture scene * App subghz: position of the text is aligned with the guidelines and other scenes * App subghz: removed mockup Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			59 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "lfrfid-app-scene-save-data.h"
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static void print_buffer(const uint8_t* buffer) {
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    for(uint8_t i = 0; i < LFRFID_KEY_SIZE; i++) {
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        printf("%02X", buffer[i]);
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    }
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}
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void LfRfidAppSceneSaveData::on_enter(LfRfidApp* app, bool need_restore) {
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    auto byte_input = app->view_controller.get<ByteInputVM>();
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    RfidKey& key = app->worker.key;
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    printf("k: ");
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    print_buffer(key.get_data());
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    printf(" o: ");
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    print_buffer(old_key_data);
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    printf(" n: ");
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    print_buffer(new_key_data);
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    printf("\r\n");
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    if(need_restore) printf("restored\r\n");
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    if(need_restore) {
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        key.set_data(old_key_data, key.get_type_data_count());
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    } else {
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        memcpy(old_key_data, key.get_data(), key.get_type_data_count());
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    }
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    memcpy(new_key_data, key.get_data(), key.get_type_data_count());
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    byte_input->set_header_text("Enter the data in hex");
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    byte_input->set_result_callback(
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        save_callback, NULL, app, new_key_data, app->worker.key.get_type_data_count());
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    app->view_controller.switch_to<ByteInputVM>();
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}
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bool LfRfidAppSceneSaveData::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
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    bool consumed = false;
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    RfidKey& key = app->worker.key;
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    if(event->type == LfRfidApp::EventType::Next) {
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        key.set_data(new_key_data, key.get_type_data_count());
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        app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::SaveName);
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    }
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    return consumed;
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}
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void LfRfidAppSceneSaveData::on_exit(LfRfidApp* app) {
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    app->view_controller.get<ByteInputVM>()->clean();
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}
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void LfRfidAppSceneSaveData::save_callback(void* context) {
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    LfRfidApp* app = static_cast<LfRfidApp*>(context);
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    LfRfidApp::Event event;
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    event.type = LfRfidApp::EventType::Next;
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    app->view_controller.send_event(&event);
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}
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