* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			102 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <furi.h>
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#include <furi_hal.h>
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#include <applications.h>
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#include <storage/storage.h>
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#include "../updater_i.h"
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#include "../views/updater_main.h"
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#include "updater_scene.h"
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static void sd_mount_callback(const void* message, void* context) {
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    Updater* updater = context;
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    const StorageEvent* new_event = message;
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    switch(new_event->type) {
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    case StorageEventTypeCardMount:
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        view_dispatcher_send_custom_event(updater->view_dispatcher, UpdaterCustomEventStartUpdate);
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        break;
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    case StorageEventTypeCardUnmount:
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        view_dispatcher_send_custom_event(updater->view_dispatcher, UpdaterCustomEventSdUnmounted);
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        break;
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    default:
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        break;
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    }
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}
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void updater_scene_main_on_enter(void* context) {
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    Updater* updater = (Updater*)context;
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    notification_message(updater->notification, &sequence_display_backlight_enforce_on);
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    UpdaterMainView* main_view = updater->main_view;
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    FuriPubSubSubscription* sub =
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        furi_pubsub_subscribe(storage_get_pubsub(updater->storage), &sd_mount_callback, updater);
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    updater_main_set_storage_pubsub(main_view, sub);
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    /* FIXME: there's a misbehavior in storage subsystem. If we produce heavy load on it before it
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    * fires an SD card event, it'll never do that until the load is lifted. Meanwhile SD card icon
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    * will be missing from UI, however, /ext will be fully operational. So, until it's fixed, this
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    * should remain commented out. */
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    // If (somehow) we started after SD card is mounted, initiate update immediately
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    if(storage_sd_status(updater->storage) == FSE_OK) {
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        view_dispatcher_send_custom_event(updater->view_dispatcher, UpdaterCustomEventStartUpdate);
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    }
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    updater_main_set_view_dispatcher(main_view, updater->view_dispatcher);
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    view_dispatcher_switch_to_view(updater->view_dispatcher, UpdaterViewMain);
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}
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static void updater_scene_cancel_update() {
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    update_operation_disarm();
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    furi_hal_power_reset();
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}
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bool updater_scene_main_on_event(void* context, SceneManagerEvent event) {
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    Updater* updater = (Updater*)context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeTick) {
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        if(!update_task_is_running(updater->update_task)) {
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            if(updater->idle_ticks++ >= (UPDATE_DELAY_OPERATION_ERROR / UPDATER_APP_TICK)) {
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                updater_scene_cancel_update();
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            }
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        } else {
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            updater->idle_ticks = 0;
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        }
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    } else if(event.type == SceneManagerEventTypeCustom) {
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        switch(event.event) {
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        case UpdaterCustomEventStartUpdate:
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        case UpdaterCustomEventRetryUpdate:
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            if(!update_task_is_running(updater->update_task) &&
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               (update_task_get_state(updater->update_task)->stage != UpdateTaskStageCompleted))
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                update_task_start(updater->update_task);
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            consumed = true;
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            break;
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        case UpdaterCustomEventCancelUpdate:
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            if(!update_task_is_running(updater->update_task)) {
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                updater_scene_cancel_update();
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            }
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            consumed = true;
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            break;
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        case UpdaterCustomEventSdUnmounted:
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            // TODO: error out, stop worker (it's probably dead actually)
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            break;
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        default:
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            break;
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        }
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    }
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    return consumed;
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}
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void updater_scene_main_on_exit(void* context) {
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    Updater* updater = (Updater*)context;
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    notification_message(updater->notification, &sequence_display_backlight_enforce_auto);
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    furi_pubsub_unsubscribe(
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        storage_get_pubsub(updater->storage), updater_main_get_storage_pubsub(updater->main_view));
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    scene_manager_set_scene_state(updater->scene_manager, UpdaterSceneMain, 0);
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}
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