* Disable USART in sleep * Restore UART state on suspend/resume * FuriHal: Enable stop mode and add insomnia to I2C and SPI * Remove IDLE interrupt * FuriHal: add FPU isr and disable all FPU interrupt, add core2 stop mode configuration on deep sleep * FuriHal: tie stop mode debug with debug rtc flag * FuriHal: adjust flash latency on clock switch, tie mcu debug with RTC debug flag * FuriHal: move resource init to early stage * Add EXTI pending check, enable debug traps with compile-time flag * Wrap sleep debug functions in conditional compilation * Remove erroneous changed * Do not use CSS, remove it from everywhere * Enable/disable USB on VBUS connect (prototype) * FuriHal: add LPMS and DEEPSLEEP magic, workaround state inconsistency between cores * FuriHal: honor c1 LMPS * USB mode switch fix * Applications: add flags and insomnia bypass system * Correct spelling * FuriHal: cleanup insomnia usage, reset sleep flags on wakeup, add shutdown api * FuriHal: extra check on reinit request * FuriHal: rename gpio_display_rst pin to gpio_display_rst_n * FuriHal: add debug HAL * FuriHal: add some magic to core2 reload procedure, fix issue with crash on ble keyboard exit * FuriHal: cleanup ble glue, add BLE_GLUE_DEBUG flag * FuriHal: ble reinit API, move os timer to LPTIM1 for deep sleep capability, shutdown that works * FuriHal: take insomnia while shutdown * Remove USB switch on/off on VBUS change * Better tick skew handling * Improve tick consistency under load * Add USB_HP dummy IRQ handler * Move interrupt check closer to sleep * Clean up includes * Re-enable Insomnia globally * FuriHal: enable CSS * FuriHal: remove questionable core2 clock shenanigans * FuriHal: use core1 RCC registers in idle timer config * FuriHal: return back CSS handlers, add lptim isr dispatching Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com> Co-authored-by: nminaylov <nm29719@gmail.com>
		
			
				
	
	
		
			141 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			141 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "accessor_app.h"
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#include <furi.h>
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#include <furi_hal.h>
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#include <stdarg.h>
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void AccessorApp::run(void) {
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    AccessorEvent event;
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    bool consumed;
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    bool exit = false;
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    wiegand.begin();
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    onewire_host_start(onewire_host);
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    scenes[current_scene]->on_enter(this);
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    while(!exit) {
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        view.receive_event(&event);
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        consumed = scenes[current_scene]->on_event(this, &event);
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        if(!consumed) {
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            if(event.type == AccessorEvent::Type::Back) {
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                exit = switch_to_previous_scene();
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            }
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        }
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    };
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    scenes[current_scene]->on_exit(this);
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    wiegand.end();
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    onewire_host_stop(onewire_host);
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}
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AccessorApp::AccessorApp() {
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    notification = static_cast<NotificationApp*>(furi_record_open("notification"));
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    onewire_host = onewire_host_alloc();
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    furi_hal_power_enable_otg();
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}
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AccessorApp::~AccessorApp() {
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    furi_hal_power_disable_otg();
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    furi_record_close("notification");
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    onewire_host_free(onewire_host);
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}
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AccessorAppViewManager* AccessorApp::get_view_manager() {
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    return &view;
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}
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void AccessorApp::switch_to_next_scene(Scene next_scene) {
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    previous_scenes_list.push_front(current_scene);
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    if(next_scene != Scene::Exit) {
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        scenes[current_scene]->on_exit(this);
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        current_scene = next_scene;
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        scenes[current_scene]->on_enter(this);
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    }
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}
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void AccessorApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
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    Scene previous_scene = Scene::Start;
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    bool scene_found = false;
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    while(!scene_found) {
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        previous_scene = get_previous_scene();
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        for(Scene element : scenes_list) {
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            if(previous_scene == element || previous_scene == Scene::Start) {
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                scene_found = true;
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                break;
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            }
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        }
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    }
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    scenes[current_scene]->on_exit(this);
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    current_scene = previous_scene;
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    scenes[current_scene]->on_enter(this);
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}
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bool AccessorApp::switch_to_previous_scene(uint8_t count) {
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    Scene previous_scene = Scene::Start;
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    for(uint8_t i = 0; i < count; i++) {
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        previous_scene = get_previous_scene();
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        if(previous_scene == Scene::Exit) break;
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    }
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    if(previous_scene == Scene::Exit) {
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        return true;
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    } else {
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        scenes[current_scene]->on_exit(this);
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        current_scene = previous_scene;
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        scenes[current_scene]->on_enter(this);
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        return false;
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    }
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}
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AccessorApp::Scene AccessorApp::get_previous_scene() {
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    Scene scene = previous_scenes_list.front();
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    previous_scenes_list.pop_front();
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    return scene;
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}
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/***************************** NOTIFY *******************************/
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void AccessorApp::notify_green_blink() {
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    notification_message(notification, &sequence_blink_green_10);
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}
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void AccessorApp::notify_success() {
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    notification_message(notification, &sequence_success);
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}
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/*************************** TEXT STORE *****************************/
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char* AccessorApp::get_text_store() {
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    return text_store;
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}
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uint8_t AccessorApp::get_text_store_size() {
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    return text_store_size;
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}
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void AccessorApp::set_text_store(const char* text...) {
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    va_list args;
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    va_start(args, text);
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    vsnprintf(text_store, text_store_size, text, args);
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    va_end(args);
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}
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/*************************** APP RESOURCES *****************************/
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WIEGAND* AccessorApp::get_wiegand() {
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    return &wiegand;
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}
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OneWireHost* AccessorApp::get_one_wire() {
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    return onewire_host;
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}
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