* rfal: add state changed callback * furi_hal_nfc: add NFC-A emulation API * nfc: add emulation logger, refactor scenes * elements: fix text_box element * gui: fix text box module * nfc: remove unnecessary buffers * nfc: introduce emulation callback concept * nfc: format sources * bt settings: fix incorrect scene switch * bt settings: format sources * Debug: fix x2d import for python 3 * Gui: rename method name widget_clear to widget_reset * nfc: add nfca emulation handler * nfc: add global custom events enum * nfc: UID emulation Data -> Log * furi_hal_nfc: fix incorrect timings * u2f, badusb: widget_clear() -> widget_reset() Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			150 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			150 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
/**
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 * @file widget.h
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 * GUI: Widget view module API
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 */
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#pragma once
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#include "widget_elements/widget_element_i.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct Widget Widget;
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typedef struct WidgetElement WidgetElement;
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/** Allocate Widget that holds Widget Elements
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 *
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 * @return     Widget instance
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 */
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Widget* widget_alloc();
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/** Free Widget
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 * @note       this function free allocated Widget Elements
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 *
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 * @param      widget  Widget instance
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 */
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void widget_free(Widget* widget);
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/** Reset Widget
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 *
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 * @param      widget  Widget instance
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 */
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void widget_reset(Widget* widget);
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/** Get Widget view
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 *
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 * @param      widget  Widget instance
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 *
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 * @return     View instance
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 */
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View* widget_get_view(Widget* widget);
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/** Add Multi String Element
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 *
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 * @param      widget      Widget instance
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 * @param      x           x coordinate
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 * @param      y           y coordinate
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 * @param      horizontal  Align instance
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 * @param      vertical    Align instance
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 * @param      font        Font instance
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 * @param[in]  text        The text
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 */
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void widget_add_string_multiline_element(
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    Widget* widget,
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    uint8_t x,
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    uint8_t y,
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    Align horizontal,
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    Align vertical,
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    Font font,
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    const char* text);
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/** Add String Element
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 *
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 * @param      widget      Widget instance
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 * @param      x           x coordinate
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 * @param      y           y coordinate
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 * @param      horizontal  Align instance
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 * @param      vertical    Align instance
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 * @param      font        Font instance
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 * @param[in]  text        The text
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 */
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void widget_add_string_element(
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    Widget* widget,
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    uint8_t x,
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    uint8_t y,
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    Align horizontal,
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    Align vertical,
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    Font font,
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    const char* text);
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/** Add Text Box Element
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 *
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 * @param      widget      Widget instance
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 * @param      x           x coordinate
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 * @param      y           y coordinate
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 * @param      width       width to fit text
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 * @param      height      height to fit text
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 * @param      horizontal  Align instance
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 * @param      vertical    Align instance
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 * @param[in]  text        Formatted text. The following formats are available:
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 *                          "\e#Bold text\e#" - bold font is used
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 *                          "\e*Monospaced text\e*" - monospaced font is used
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 *                          "\e#Inversed text\e#" - white text on black background
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 */
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void widget_add_text_box_element(
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    Widget* widget,
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    uint8_t x,
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    uint8_t y,
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    uint8_t width,
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    uint8_t height,
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    Align horizontal,
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    Align vertical,
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    const char* text);
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/** Add Button Element
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 *
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 * @param      widget       Widget instance
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 * @param      button_type  GuiButtonType instance
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 * @param      text         text on allocated button
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 * @param      callback     ButtonCallback instance
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 * @param      context      pointer to context
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 */
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void widget_add_button_element(
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    Widget* widget,
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    GuiButtonType button_type,
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    const char* text,
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    ButtonCallback callback,
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    void* context);
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/** Add Icon Element
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 *
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 * @param      widget  Widget instance
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 * @param      x       top left x coordinate
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 * @param      y       top left y coordinate
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 * @param      icon    Icon instance
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 */
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void widget_add_icon_element(Widget* widget, uint8_t x, uint8_t y, const Icon* icon);
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/** Add Frame Element
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 *
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 * @param      widget  Widget instance
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 * @param      x       top left x coordinate
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 * @param      y       top left y coordinate
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 * @param      width   frame width
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 * @param      height  frame height
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 * @param      radius  frame radius
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 */
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void widget_add_frame_element(
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    Widget* widget,
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    uint8_t x,
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    uint8_t y,
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    uint8_t width,
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    uint8_t height,
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    uint8_t radius);
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#ifdef __cplusplus
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}
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#endif
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