* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
		
			
				
	
	
		
			9 lines
		
	
	
		
			270 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			270 B
		
	
	
	
		
			C++
		
	
	
	
	
	
template <typename TApp> class GenericScene {
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public:
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    virtual void on_enter(TApp* app, bool need_restore) = 0;
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    virtual bool on_event(TApp* app, typename TApp::Event* event) = 0;
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    virtual void on_exit(TApp* app) = 0;
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    virtual ~GenericScene(){};
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private:
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}; |