* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API. * Gui: icon and animation draw now do not accept null pointer * Format Sources * Fix no debug build * Furi: stricter checks in memmgr
		
			
				
	
	
		
			77 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "icon_animation_i.h"
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#include "icon_i.h"
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#include <furi.h>
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IconAnimation* icon_animation_alloc(const Icon* icon) {
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    furi_assert(icon);
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    IconAnimation* instance = furi_alloc(sizeof(IconAnimation));
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    instance->icon = icon;
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    return instance;
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}
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void icon_animation_free(IconAnimation* instance) {
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    furi_assert(instance);
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    free(instance);
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}
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const uint8_t* icon_animation_get_data(IconAnimation* instance) {
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    furi_assert(instance);
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    if(instance->tick) {
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        uint32_t now = osKernelGetTickCount();
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        if(now < instance->tick) {
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            instance->tick = now;
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            icon_animation_next_frame(instance);
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        } else if(now - instance->tick > osKernelGetTickFreq() / instance->icon->frame_rate) {
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            instance->tick = now;
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            icon_animation_next_frame(instance);
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        }
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    }
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    return instance->icon->frames[instance->frame];
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}
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void icon_animation_next_frame(IconAnimation* instance) {
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    furi_assert(instance);
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    instance->frame = (instance->frame + 1) % instance->icon->frame_count;
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}
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uint8_t icon_animation_get_width(IconAnimation* instance) {
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    furi_assert(instance);
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    return instance->icon->width;
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}
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uint8_t icon_animation_get_height(IconAnimation* instance) {
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    furi_assert(instance);
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    return instance->icon->height;
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}
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bool icon_animation_is_animated(IconAnimation* instance) {
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    furi_assert(instance);
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    return instance->icon->frame_count > 1;
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}
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bool icon_animation_is_animating(IconAnimation* instance) {
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    furi_assert(instance);
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    return instance->tick > 0;
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}
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void icon_animation_start(IconAnimation* instance) {
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    furi_assert(instance);
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    instance->tick = osKernelGetTickCount();
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}
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void icon_animation_stop(IconAnimation* instance) {
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    furi_assert(instance);
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    instance->tick = 0;
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    instance->frame = 0;
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}
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uint8_t icon_animation_get_current_frame(IconAnimation* instance) {
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    furi_assert(instance);
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    return instance->frame;
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}
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bool icon_animation_is_last_frame(IconAnimation* instance) {
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    furi_assert(instance);
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    return instance->icon->frame_count - instance->frame <= 1;
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} |