* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "ibutton_scene_read.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include <dolphin/dolphin.h>
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void iButtonSceneRead::on_enter(iButtonApp* app) {
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    iButtonAppViewManager* view_manager = app->get_view_manager();
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    Popup* popup = view_manager->get_popup();
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    DOLPHIN_DEED(DolphinDeedIbuttonRead);
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    popup_set_header(popup, "iButton", 95, 26, AlignCenter, AlignBottom);
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    popup_set_text(popup, "waiting\nfor key ...", 95, 30, AlignCenter, AlignTop);
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    popup_set_icon(popup, 0, 5, &I_DolphinWait_61x59);
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    view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
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    app->get_key()->set_name("");
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    app->get_key_worker()->start_read();
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}
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bool iButtonSceneRead::on_event(iButtonApp* app, iButtonEvent* event) {
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    bool consumed = false;
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    if(event->type == iButtonEvent::Type::EventTypeTick) {
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        consumed = true;
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        app->notify_red_blink();
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        switch(app->get_key_worker()->read(app->get_key())) {
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        case KeyReader::Error::EMPTY:
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            break;
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        case KeyReader::Error::OK:
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            app->switch_to_next_scene(iButtonApp::Scene::SceneReadSuccess);
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            break;
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        case KeyReader::Error::CRC_ERROR:
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            app->switch_to_next_scene(iButtonApp::Scene::SceneReadCRCError);
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            break;
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        case KeyReader::Error::NOT_ARE_KEY:
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            app->switch_to_next_scene(iButtonApp::Scene::SceneReadNotKeyError);
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            break;
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        }
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    }
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    return consumed;
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}
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void iButtonSceneRead::on_exit(iButtonApp* app) {
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    app->get_key_worker()->stop_read();
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    Popup* popup = app->get_view_manager()->get_popup();
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    popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
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    popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
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    popup_set_icon(popup, 0, 0, NULL);
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}
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