* Gui: code input module * Gui: fix size to fit frame * Desktop: PIN config and lock option * Gui: code input: cleanup, offset input fields if no header present * Desktop: move code unlock to desktop_locked scene * Desktop: fix unlock with back key * Desktop: bump settings version * Desktop: correct scene usage. Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			38 lines
		
	
	
		
			732 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			732 B
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include <furi.h>
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#include <gui/gui.h>
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#include <gui/view.h>
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#include <gui/view_dispatcher.h>
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#include <gui/scene_manager.h>
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#include <gui/modules/submenu.h>
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#include <gui/modules/code_input.h>
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#include "desktop_settings.h"
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#include "scenes/desktop_settings_scene.h"
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typedef enum {
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    CodeEventsSetPin,
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    CodeEventsChangePin,
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    CodeEventsDisablePin,
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} CodeEventsEnum;
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typedef enum {
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    DesktopSettingsAppViewMenu,
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    DesktopSettingsAppViewPincodeInput,
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} DesktopSettingsAppView;
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typedef struct {
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    DesktopSettings settings;
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    Gui* gui;
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    SceneManager* scene_manager;
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    ViewDispatcher* view_dispatcher;
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    Submenu* submenu;
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    CodeInput* code_input;
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    uint8_t menu_idx;
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} DesktopSettingsApp;
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