* Desktop Animation (part 1): Ugly naked ohmygod architecture
* fix butthurt, fix locked scene
* Change SD icons, fixes
* Fix level update animation
* Fixes, correct butthurt
* Clean up code
* furi_assert(0) -> furi_crash("msg")
* Gui: rename none layer to desktop, update docs.
Co-authored-by: あく <alleteam@gmail.com>
		
	
			
		
			
				
	
	
		
			15 lines
		
	
	
		
			336 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			336 B
		
	
	
	
		
			C
		
	
	
	
	
	
#include "dolphin_deed.h"
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#include <furi.h>
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static const DolphinDeedWeight dolphin_deed_weights[DolphinDeedMax] = {
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    {1, -1, 60},
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    {1, -1, 60},
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    {1, -1, 60},
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    {-1, 1, 60},
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};
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const DolphinDeedWeight* dolphin_deed_weight(DolphinDeed deed) {
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    furi_assert(deed < DolphinDeedMax);
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    return &dolphin_deed_weights[deed];
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}
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