* Desktop Animation (part 1): Ugly naked ohmygod architecture
* fix butthurt, fix locked scene
* Change SD icons, fixes
* Fix level update animation
* Fixes, correct butthurt
* Clean up code
* furi_assert(0) -> furi_crash("msg")
* Gui: rename none layer to desktop, update docs.
Co-authored-by: あく <alleteam@gmail.com>
		
	
			
		
			
				
	
	
		
			30 lines
		
	
	
		
			516 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			516 B
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include <furi.h>
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#include <gui/gui.h>
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#include "storage-glue.h"
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#include "storage-sd-api.h"
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#include "filesystem-api-internal.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define STORAGE_COUNT (ST_INT + 1)
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typedef struct {
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    ViewPort* view_port;
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    bool enabled;
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} StorageSDGui;
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struct Storage {
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    osMessageQueueId_t message_queue;
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    StorageData storage[STORAGE_COUNT];
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    StorageStatus prev_ext_storage_status;
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    StorageSDGui sd_gui;
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    FuriPubSub* pubsub;
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};
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#ifdef __cplusplus
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}
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#endif
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