* Fix unexpected behaviour when opening remote from outside * Same fix for editing button name * Exit application correctly if remote was deleted * Remove duplicate function from ibutton * Use COUNT_OF macro Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			117 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../infrared_i.h"
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typedef enum {
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    ButtonIndexPlus = -2,
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    ButtonIndexEdit = -1,
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    ButtonIndexNA = 0,
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} ButtonIndex;
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static void
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    infrared_scene_remote_button_menu_callback(void* context, int32_t index, InputType type) {
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    Infrared* infrared = context;
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    uint16_t custom_type;
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    if(type == InputTypePress) {
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        custom_type = InfraredCustomEventTypeTransmitStarted;
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    } else if(type == InputTypeRelease) {
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        custom_type = InfraredCustomEventTypeTransmitStopped;
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    } else if(type == InputTypeShort) {
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        custom_type = InfraredCustomEventTypeMenuSelected;
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    } else {
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        furi_crash("Unexpected input type");
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    }
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    view_dispatcher_send_custom_event(
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        infrared->view_dispatcher, infrared_custom_event_pack(custom_type, index));
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}
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void infrared_scene_remote_on_enter(void* context) {
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    Infrared* infrared = context;
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    InfraredRemote* remote = infrared->remote;
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    ButtonMenu* button_menu = infrared->button_menu;
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    SceneManager* scene_manager = infrared->scene_manager;
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    infrared_worker_tx_set_get_signal_callback(
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        infrared->worker, infrared_worker_tx_get_signal_steady_callback, infrared);
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    size_t button_count = infrared_remote_get_button_count(remote);
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    for(size_t i = 0; i < button_count; ++i) {
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        InfraredRemoteButton* button = infrared_remote_get_button(remote, i);
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        button_menu_add_item(
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            button_menu,
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            infrared_remote_button_get_name(button),
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            i,
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            infrared_scene_remote_button_menu_callback,
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            ButtonMenuItemTypeCommon,
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            context);
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    }
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    button_menu_add_item(
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        button_menu,
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        "+",
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        ButtonIndexPlus,
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        infrared_scene_remote_button_menu_callback,
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        ButtonMenuItemTypeControl,
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        context);
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    button_menu_add_item(
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        button_menu,
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        "Edit",
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        ButtonIndexEdit,
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        infrared_scene_remote_button_menu_callback,
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        ButtonMenuItemTypeControl,
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        context);
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    button_menu_set_header(button_menu, infrared_remote_get_name(remote));
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    const int16_t button_index =
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        (signed)scene_manager_get_scene_state(scene_manager, InfraredSceneRemote);
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    button_menu_set_selected_item(button_menu, button_index);
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    scene_manager_set_scene_state(scene_manager, InfraredSceneRemote, ButtonIndexNA);
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    view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewButtonMenu);
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}
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bool infrared_scene_remote_on_event(void* context, SceneManagerEvent event) {
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    Infrared* infrared = context;
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    SceneManager* scene_manager = infrared->scene_manager;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeBack) {
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        const uint32_t possible_scenes[] = {InfraredSceneRemoteList, InfraredSceneStart};
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        consumed = scene_manager_search_and_switch_to_previous_scene_one_of(
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            scene_manager, possible_scenes, COUNT_OF(possible_scenes));
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    } else if(event.type == SceneManagerEventTypeCustom) {
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        const uint16_t custom_type = infrared_custom_event_get_type(event.event);
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        const int16_t button_index = infrared_custom_event_get_value(event.event);
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        if(custom_type == InfraredCustomEventTypeTransmitStarted) {
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            furi_assert(button_index >= 0);
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            infrared_tx_start_button_index(infrared, button_index);
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            consumed = true;
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        } else if(custom_type == InfraredCustomEventTypeTransmitStopped) {
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            infrared_tx_stop(infrared);
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            consumed = true;
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        } else if(custom_type == InfraredCustomEventTypeMenuSelected) {
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            furi_assert(button_index < 0);
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            scene_manager_set_scene_state(
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                scene_manager, InfraredSceneRemote, (unsigned)button_index);
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            if(button_index == ButtonIndexPlus) {
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                infrared->app_state.is_learning_new_remote = false;
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                scene_manager_next_scene(scene_manager, InfraredSceneLearn);
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                consumed = true;
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            } else if(button_index == ButtonIndexEdit) {
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                scene_manager_next_scene(scene_manager, InfraredSceneEdit);
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                consumed = true;
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            }
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        }
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    }
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    return consumed;
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}
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void infrared_scene_remote_on_exit(void* context) {
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    Infrared* infrared = context;
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    infrared_tx_stop(infrared);
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    infrared_worker_tx_set_get_signal_callback(infrared->worker, NULL, NULL);
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    button_menu_reset(infrared->button_menu);
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}
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