* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			67 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "widget_element_i.h"
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#include <m-string.h>
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typedef struct {
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    uint8_t x;
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    uint8_t y;
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    Align horizontal;
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    Align vertical;
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    Font font;
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    string_t text;
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} GuiStringModel;
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static void gui_string_draw(Canvas* canvas, WidgetElement* element) {
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    furi_assert(canvas);
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    furi_assert(element);
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    GuiStringModel* model = element->model;
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    if(string_size(model->text)) {
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        canvas_set_font(canvas, model->font);
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        canvas_draw_str_aligned(
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            canvas,
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            model->x,
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            model->y,
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            model->horizontal,
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            model->vertical,
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            string_get_cstr(model->text));
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    }
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}
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static void gui_string_free(WidgetElement* gui_string) {
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    furi_assert(gui_string);
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    GuiStringModel* model = gui_string->model;
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    string_clear(model->text);
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    free(gui_string->model);
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    free(gui_string);
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}
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WidgetElement* widget_element_string_create(
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    uint8_t x,
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    uint8_t y,
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    Align horizontal,
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    Align vertical,
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    Font font,
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    const char* text) {
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    furi_assert(text);
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    // Allocate and init model
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    GuiStringModel* model = malloc(sizeof(GuiStringModel));
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    model->x = x;
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    model->y = y;
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    model->horizontal = horizontal;
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    model->vertical = vertical;
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    model->font = font;
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    string_init_set_str(model->text, text);
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    // Allocate and init Element
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    WidgetElement* gui_string = malloc(sizeof(WidgetElement));
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    gui_string->parent = NULL;
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    gui_string->input = NULL;
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    gui_string->draw = gui_string_draw;
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    gui_string->free = gui_string_free;
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    gui_string->model = model;
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    return gui_string;
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}
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