* updater: removed unused code; fbt: fixed build error processing in certain cases * updater: simplified internal pre-update state * updater: rebalanced stage weights; fixed progress hiccups
		
			
				
	
	
		
			70 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../updater_i.h"
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#include "updater_scene.h"
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#include <update_util/update_operation.h>
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void updater_scene_error_callback(GuiButtonType result, InputType type, void* context) {
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    furi_assert(context);
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    Updater* updater = context;
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    if(type != InputTypeShort) {
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        return;
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    }
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    if(result == GuiButtonTypeLeft) {
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        view_dispatcher_send_custom_event(
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            updater->view_dispatcher, UpdaterCustomEventCancelUpdate);
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    }
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}
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void updater_scene_error_on_enter(void* context) {
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    Updater* updater = (Updater*)context;
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    widget_add_button_element(
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        updater->widget, GuiButtonTypeLeft, "Exit", updater_scene_error_callback, updater);
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    widget_add_string_multiline_element(
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        updater->widget, 64, 13, AlignCenter, AlignCenter, FontPrimary, "Error");
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    widget_add_string_multiline_element(
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        updater->widget,
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        64,
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        33,
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        AlignCenter,
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        AlignCenter,
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        FontPrimary,
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        update_operation_describe_preparation_result(updater->preparation_result));
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    view_dispatcher_switch_to_view(updater->view_dispatcher, UpdaterViewWidget);
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}
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bool updater_scene_error_on_event(void* context, SceneManagerEvent event) {
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    Updater* updater = (Updater*)context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeBack) {
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        view_dispatcher_stop(updater->view_dispatcher);
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        consumed = true;
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    } else if(event.type == SceneManagerEventTypeCustom) {
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        switch(event.event) {
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        case UpdaterCustomEventCancelUpdate:
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            view_dispatcher_stop(updater->view_dispatcher);
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            consumed = true;
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            break;
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        default:
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            break;
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        }
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    }
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    return consumed;
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}
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void updater_scene_error_on_exit(void* context) {
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    furi_assert(context);
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    Updater* updater = (Updater*)context;
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    widget_reset(updater->widget);
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    if(updater->loaded_manifest) {
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        update_manifest_free(updater->loaded_manifest);
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    }
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}
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