* GUI: abolish API injection into instances. Update usage by 3rd party apps. * GUI: update documentation. Cleanup api usage. Adjust status bar item spacing.
		
			
				
	
	
		
			228 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			228 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "gui.h"
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#include "gui_i.h"
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#include <flipper.h>
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#include <flipper_v2.h>
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#include <m-array.h>
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#include <stdio.h>
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#include "gui_event.h"
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#include "canvas.h"
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#include "canvas_i.h"
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#include "widget.h"
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#include "widget_i.h"
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ARRAY_DEF(WidgetArray, Widget*, M_PTR_OPLIST);
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struct Gui {
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    GuiEvent* event;
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    Canvas* canvas;
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    WidgetArray_t layers[GuiLayerMAX];
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    osMutexId_t mutex;
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};
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Widget* gui_widget_find_enabled(WidgetArray_t array) {
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    size_t widgets_count = WidgetArray_size(array);
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    for(size_t i = 0; i < widgets_count; i++) {
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        Widget* widget = *WidgetArray_get(array, widgets_count - i - 1);
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        if(widget_is_enabled(widget)) {
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            return widget;
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        }
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    }
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    return NULL;
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}
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void gui_update(Gui* gui) {
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    furi_assert(gui);
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    GuiMessage message;
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    message.type = GuiMessageTypeRedraw;
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    gui_event_messsage_send(gui->event, &message);
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}
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bool gui_redraw_fs(Gui* gui) {
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    canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
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    Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerFullscreen]);
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    if(widget) {
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        widget_draw(widget, gui->canvas);
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        return true;
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    } else {
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        return false;
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    }
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}
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void gui_redraw_status_bar(Gui* gui) {
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    WidgetArray_it_t it;
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    uint8_t x;
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    uint8_t x_used = 0;
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    uint8_t width;
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    Widget* widget;
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    // Right side
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    x = 128;
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    WidgetArray_it(it, gui->layers[GuiLayerStatusBarRight]);
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    while(!WidgetArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
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        // Render widget;
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        widget = *WidgetArray_ref(it);
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        if(widget_is_enabled(widget)) {
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            width = widget_get_width(widget);
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            if(!width) width = 8;
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            x_used += width;
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            x -= (width + 2);
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            canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
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            widget_draw(widget, gui->canvas);
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        }
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        WidgetArray_next(it);
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    }
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    // Left side
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    x = 0;
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    WidgetArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
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    while(!WidgetArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
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        // Render widget;
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        widget = *WidgetArray_ref(it);
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        if(widget_is_enabled(widget)) {
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            width = widget_get_width(widget);
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            if(!width) width = 8;
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            x_used += width;
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            canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
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            widget_draw(widget, gui->canvas);
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            x += (width + 2);
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        }
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        WidgetArray_next(it);
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    }
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}
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bool gui_redraw_normal(Gui* gui) {
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    canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
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    Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerMain]);
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    if(widget) {
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        widget_draw(widget, gui->canvas);
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        return true;
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    }
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    return false;
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}
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bool gui_redraw_none(Gui* gui) {
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    canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
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    Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerNone]);
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    if(widget) {
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        widget_draw(widget, gui->canvas);
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        return true;
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    }
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    return false;
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}
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void gui_redraw(Gui* gui) {
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    furi_assert(gui);
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    gui_lock(gui);
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    canvas_reset(gui->canvas);
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    if(!gui_redraw_fs(gui)) {
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        if(!gui_redraw_normal(gui)) {
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            gui_redraw_none(gui);
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        }
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        gui_redraw_status_bar(gui);
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    }
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    canvas_commit(gui->canvas);
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    gui_unlock(gui);
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}
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void gui_input(Gui* gui, InputEvent* input_event) {
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    furi_assert(gui);
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    furi_assert(input_event);
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    gui_lock(gui);
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    Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerFullscreen]);
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    if(!widget) widget = gui_widget_find_enabled(gui->layers[GuiLayerMain]);
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    if(!widget) widget = gui_widget_find_enabled(gui->layers[GuiLayerNone]);
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    if(widget) {
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        widget_input(widget, input_event);
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    }
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    gui_unlock(gui);
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}
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void gui_lock(Gui* gui) {
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    furi_assert(gui);
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    furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
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}
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void gui_unlock(Gui* gui) {
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    furi_assert(gui);
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    furi_check(osMutexRelease(gui->mutex) == osOK);
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}
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void gui_add_widget(Gui* gui, Widget* widget, GuiLayer layer) {
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    furi_assert(gui);
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    furi_assert(widget);
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    furi_check(layer < GuiLayerMAX);
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    gui_lock(gui);
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    WidgetArray_push_back(gui->layers[layer], widget);
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    widget_gui_set(widget, gui);
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    gui_unlock(gui);
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    gui_update(gui);
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}
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void gui_remove_widget(Gui* gui, Widget* widget) {
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    furi_assert(gui);
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    furi_assert(widget);
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    gui_lock(gui);
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    widget_gui_set(widget, NULL);
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    WidgetArray_it_t it;
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    for(size_t i = 0; i < GuiLayerMAX; i++) {
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        WidgetArray_it(it, gui->layers[i]);
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        while(!WidgetArray_end_p(it)) {
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            if(*WidgetArray_ref(it) == widget) {
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                WidgetArray_remove(gui->layers[i], it);
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            }
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            WidgetArray_next(it);
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        }
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    }
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    gui_unlock(gui);
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}
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Gui* gui_alloc() {
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    Gui* gui = furi_alloc(sizeof(Gui));
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    // Allocate mutex
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    gui->mutex = osMutexNew(NULL);
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    furi_check(gui->mutex);
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    // Event dispatcher
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    gui->event = gui_event_alloc();
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    // Drawing canvas
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    gui->canvas = canvas_init();
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    // Compose Layers
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    for(size_t i = 0; i < GuiLayerMAX; i++) {
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        WidgetArray_init(gui->layers[i]);
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    }
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    return gui;
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}
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void gui_task(void* p) {
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    Gui* gui = gui_alloc();
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    // Create FURI record
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    if(!furi_create("gui", gui)) {
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        printf("[gui_task] cannot create the gui record\n");
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        furiac_exit(NULL);
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    }
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    furiac_ready();
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    // Forever dispatch
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    while(1) {
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        GuiMessage message = gui_event_message_next(gui->event);
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        if(message.type == GuiMessageTypeRedraw) {
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            gui_redraw(gui);
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        } else if(message.type == GuiMessageTypeInput) {
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            gui_input(gui, &message.input);
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        }
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    }
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}
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