* add u8g2 and ui libs * add display driver and usage example * not init display in test mode * change todo text * fix removed code * Target f2 (#107) * add ioc for flipperzero f2 * add generated f1 files to f2 * regenerate cubemx * invert initial state of led * blink backligh * shutdown backlight on idle
		
			
				
	
	
		
			590 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			590 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <stdio.h>
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extern "C" {
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    #include "main.h"
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    #include "cmsis_os.h"
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    #include "u8g2_support.h"
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    #include "u8g2/u8g2.h"
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}
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#include "ui.h"
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#include "events.h"
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// function draw basic layout -- single bmp
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void draw_bitmap(const char* bitmap, u8g2_t* u8g2, ScreenArea area) {
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    if(bitmap == NULL) {
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        printf("[basic layout] no content\n");
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        u8g2_SetFont(u8g2, u8g2_font_6x10_mf);
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        u8g2_SetDrawColor(u8g2, 1);
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        u8g2_SetFontMode(u8g2, 1);
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        u8g2_DrawStr(u8g2, 2, 12, "no content");
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    } else {
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        u8g2_SetDrawColor(u8g2, 1);
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        u8g2_DrawXBM(u8g2, 0, 0, area.x + area.width, area.y + area.height, (unsigned char*)bitmap);
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    }
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}
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void draw_text(const char* text, u8g2_t* u8g2, ScreenArea area) {
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    // TODO proper cleanup statusbar
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    u8g2_SetDrawColor(u8g2, 0);
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    u8g2_DrawBox(u8g2, 0, 0, area.x + area.width, area.y + area.height);
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    Block text_block = Block {
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        width: area.width,
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        height: area.height,
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        margin_left: 0,
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        margin_top: 0,
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        padding_left: 3,
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        padding_top: 7,
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        background: 0,
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        color: 1,
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        font: (uint8_t*)u8g2_font_6x10_mf,
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    };
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    draw_block(u8g2, text, text_block, area.x, area.y);
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}
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// draw layout and switch between ui item by button and timer
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void LayoutComponent::handle(Event* event, Store* store, u8g2_t* u8g2, ScreenArea area) {
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    switch(event->type) {
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        // get button event
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        case EventTypeButton:
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            if(event->value.button.state) {
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                for(size_t i = 0; i < this->actions_size; i++) {
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                    FlipperComponent* next = NULL;
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                    switch(this->actions[i].action) {
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                        case LayoutActionUp:
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                            if(event->value.button.id == ButtonsUp) {
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                                next = this->actions[i].item;
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                            }
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                        break;
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                        case LayoutActionDown:
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                            if(event->value.button.id == ButtonsDown) {
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                                next = this->actions[i].item;
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                            }
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                        break;
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                        case LayoutActionLeft:
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                            if(event->value.button.id == ButtonsLeft) {
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                                next = this->actions[i].item;
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                            }
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                        break;
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                        case LayoutActionRight:
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                            if(event->value.button.id == ButtonsRight) {
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                                next = this->actions[i].item;
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                            }
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                        break;
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                        case LayoutActionOk:
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                            if(event->value.button.id == ButtonsOk) {
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                                next = this->actions[i].item;
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                            }
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                        break;
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                        case LayoutActionBack:
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                            if(event->value.button.id == ButtonsBack) {
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                                next = this->actions[i].item;
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                            }
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                        break;
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                        // stub action
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                        case LayoutActionUsbDisconnect:
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                            if(event->value.button.id == ButtonsLeft) {
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                                next = this->actions[i].item;
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                            }
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                        break;
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                        case LayoutActionUsbConnect:
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                            if(event->value.button.id == ButtonsRight) {
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                                next = this->actions[i].item;
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                            }
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                        break;
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                        default: break;
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                    }
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                    if(next) {
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                        printf("[layout view] go to next item\n");
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                        Event send_event;
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                        send_event.type = EventTypeUiNext;
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                        next->handle(
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                            &send_event,
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                            store,
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                            u8g2,
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                            area
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                        );
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                    }
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                }
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            }
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        break;
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        case EventTypeUsb: {
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            printf("get usb event\n");
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            FlipperComponent* next = NULL;
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            if(event->value.usb == UsbEventConnect) {
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                for(size_t i = 0; i < this->actions_size; i++) {
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                    if(this->actions[i].action == LayoutActionUsbConnect) {
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                        next = this->actions[i].item;
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                    }
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                }
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            }
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            if(event->value.usb == UsbEventDisconnect) {
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                for(size_t i = 0; i < this->actions_size; i++) {
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                    if(this->actions[i].action == LayoutActionUsbDisconnect) {
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                        next = this->actions[i].item;
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                    }
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                }
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            }
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            if(next) {
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                printf("[layout view] go to next item\n");
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                Event send_event;
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                send_event.type = EventTypeUiNext;
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                next->handle(
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                    &send_event,
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                    store,
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                    u8g2,
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                    area
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                );
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            }
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        } break;
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        // start component from prev
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        case EventTypeUiNext:
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            printf("[layout view] start component %lX\n", (uint32_t)this);
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            if(this->timeout > 0) {
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                // TODO start timer
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            }
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            // set current item to self
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            store->current_component = this;
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            this->wait_time = 0;
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            // render layout
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            this->dirty = true;
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        break;
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        case EventTypeTick:
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            this->wait_time += event->value.tick_delta;
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            if(this->wait_time > this->timeout) {
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                for(size_t i = 0; i < this->actions_size; i++) {
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                    if(this->actions[i].action == LayoutActionTimeout ||
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                        this->actions[i].action == LayoutActionEndOfCycle
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                    ) {
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                        if(this->actions[i].item != NULL) {
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                            printf("[layout view] go to next item\n");
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                            Event send_event;
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                            send_event.type = EventTypeUiNext;
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                            this->actions[i].item->handle(
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                                &send_event,
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                                store,
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                                u8g2,
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                                area
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                            );
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                            return;
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                        }
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                    }
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                }
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            }
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            if(this->dirty) {
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                this->draw_fn(this->data, u8g2, area);
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                store->dirty_screen = true;
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                this->dirty = false;
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            }
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        break;
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        default: break;
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    }
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}
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void BlinkerComponent::handle(Event* event, Store* store, u8g2_t* u8g2, ScreenArea area) {
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    switch(event->type) {
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        // get button event
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        case EventTypeButton:
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            if(event->value.button.state && event->value.button.id == ButtonsBack) {
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                if(this->prev && this->prev != this) {
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                    printf("[blinker view] go back\n");
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                    Event send_event;
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                    send_event.type = EventTypeUiNext;
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                    this->prev->handle(
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                        &send_event,
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                        store,
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                        u8g2,
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                        area
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                    );
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                    this->prev = NULL;
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                    store->led = ColorBlack;
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                    this->wait_time = 0;
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                    this->is_on = true;
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                    this->active = false;
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                } else {
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                    printf("[blinker view] no back/loop\n");
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                }
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            }
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            if(event->value.button.state && event->value.button.id != ButtonsBack) {
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                this->active = false;
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            }
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            if(!event->value.button.state && event->value.button.id != ButtonsBack) {
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                this->active = true;
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            }
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        break;
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        // start component from prev
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        case EventTypeUiNext:
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            printf("[blinker view] start component %lX\n", (uint32_t)this);
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            if(this->prev == NULL) {
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                this->prev = store->current_component;
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            }
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            // set current item to self
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            store->current_component = this;
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            this->dirty = true;
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            this->wait_time = 0;
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            this->is_on = true;
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            this->active = false;
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        break;
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        case EventTypeTick:
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            if(this->active) {
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                this->wait_time += event->value.tick_delta;
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                if(this->is_on) {
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                    if(this->wait_time > this->config.on_time) {
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                        this->wait_time = 0;
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                        this->is_on = false;
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                    }
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                } else {
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                    if(this->wait_time > this->config.off_time) {
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                        this->wait_time = 0;
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                        this->is_on = true;
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                    }
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                }
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                store->led = this->is_on ? this->config.on_color : this->config.off_color;
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            } else {
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                store->led = ColorBlack;
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                this->wait_time = 0;
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                this->is_on = true;
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            }
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            if(this->dirty) {
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                this->draw_fn(this->data, u8g2, area);
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                store->dirty_screen = true;
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                this->dirty = false;
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            }
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        break;
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        default: break;
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    }
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}
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void BlinkerComponentOnBtn::handle(Event* event, Store* store, u8g2_t* u8g2, ScreenArea area) {
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    switch(event->type) {
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        // get button event
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        case EventTypeButton:
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            if(event->value.button.state && event->value.button.id == ButtonsBack) {
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                if(this->prev && this->prev != this) {
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                    printf("[blinker view] go back\n");
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                    Event send_event;
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                    send_event.type = EventTypeUiNext;
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                    this->prev->handle(
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                        &send_event,
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                        store,
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                        u8g2,
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                        area
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                    );
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                    this->prev = NULL;
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                    store->led = ColorBlack;
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                    this->wait_time = 0;
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                    this->is_on = true;
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                    this->active = false;
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                } else {
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                    printf("[blinker view] no back/loop\n");
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                }
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            }
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            if(event->value.button.state && event->value.button.id != ButtonsBack) {
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                this->active = true;
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            }
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            if(!event->value.button.state && event->value.button.id != ButtonsBack) {
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                this->active = false;
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            }
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        break;
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        // start component from prev
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        case EventTypeUiNext:
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            printf("[blinker view] start component %lX\n", (uint32_t)this);
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            if(this->prev == NULL) {
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                this->prev = store->current_component;
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            }
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            // set current item to self
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            store->current_component = this;
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            this->dirty = true;
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            this->wait_time = 0;
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            this->is_on = true;
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            this->active = false;
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        break;
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        case EventTypeTick:
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            if(this->active) {
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                this->wait_time += event->value.tick_delta;
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                if(this->is_on) {
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                    if(this->wait_time > this->config.on_time) {
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                        this->wait_time = 0;
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                        this->is_on = false;
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                    }
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                } else {
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                    if(this->wait_time > this->config.off_time) {
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                        this->wait_time = 0;
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                        this->is_on = true;
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                    }
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                }
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                store->led = this->is_on ? this->config.on_color : this->config.off_color;
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            } else {
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                store->led = ColorBlack;
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                this->wait_time = 0;
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                this->is_on = true;
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            }
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            if(this->dirty) {
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                this->draw_fn(this->data, u8g2, area);
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                store->dirty_screen = true;
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                this->dirty = false;
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            }
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        break;
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        default: break;
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    }
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}
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#define MENU_DRAW_LINES 4
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Point draw_block(u8g2_t* u8g2, const char* text, Block layout, uint8_t x, uint8_t y) {
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    u8g2_SetDrawColor(u8g2, layout.background);
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    u8g2_DrawBox(u8g2,
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        x + layout.margin_left,
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        y + layout.margin_top,
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        layout.width, layout.height
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    );
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    u8g2_SetDrawColor(u8g2, layout.color);
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    u8g2_SetFont(u8g2, layout.font);
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    if(text != NULL) {
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        u8g2_DrawStr(u8g2,
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            x + layout.margin_left + layout.padding_left,
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            y + layout.margin_top + layout.padding_top,
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            text
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        );
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    }
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    return {
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        x: x + layout.margin_left + layout.width,
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        y: y + layout.margin_top + layout.height
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    };
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}
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void draw_menu(MenuCtx* ctx, u8g2_t* u8g2, ScreenArea area) {
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    // u8g2_ClearBuffer(u8g2);
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    // clear area
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    u8g2_SetDrawColor(u8g2, 0);
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    u8g2_DrawBox(u8g2, area.x, area.y, area.width, area.height);
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    u8g2_SetFontMode(u8g2, 1);
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    uint8_t list_start = ctx->current - ctx->cursor;
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    uint8_t list_size = ctx->size > MENU_DRAW_LINES ? MENU_DRAW_LINES : ctx->size;
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    // draw header
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    /*
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    Point next = draw_block(u8g2, (const char*)data->name, Block {
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        width: 128,
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        height: 14,
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        margin_left: 0,
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        margin_top: 0,
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        padding_left: 4,
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        padding_top: 13,
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        background: 1,
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        color: 0,
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        font: (uint8_t*)u8g2_font_helvB14_tf,
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    }, area.x, area.y);
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    */
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    Point next = {area.x, area.y};
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    for(size_t i = 0; i < list_size; i++) {
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        next = draw_block(u8g2, (const char*)ctx->list[list_start + i].name, Block {
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            width: 128,
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            height: 15,
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            margin_left: 0,
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            margin_top: i == 0 ? 2 : 0,
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            padding_left: 2,
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            padding_top: 12,
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            background: i == ctx->cursor ? 1 : 0,
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            color: i == ctx->cursor ? 0 : 1,
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            font: (uint8_t*)u8g2_font_7x14_tf,
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        }, area.x, next.y);
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    }
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    // u8g2_font_7x14_tf
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    // u8g2_font_profont12_tf smallerbut cute
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    // u8g2_font_samim_12_t_all орочий
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}
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void MenuCtx::handle(MenuEvent event) {
 | 
						|
    uint8_t menu_size = this->size > MENU_DRAW_LINES ? MENU_DRAW_LINES : this->size;
 | 
						|
 | 
						|
    switch(event) {
 | 
						|
        case MenuEventDown: {
 | 
						|
            if(this->current < (this->size - 1)) {
 | 
						|
                this->current++;
 | 
						|
 | 
						|
                if(this->cursor < menu_size - 2 || this->current == this->size - 1) {
 | 
						|
                    this->cursor++;
 | 
						|
                }
 | 
						|
            } else {
 | 
						|
                this->current = 0;
 | 
						|
                this->cursor = 0;
 | 
						|
            }
 | 
						|
        } break;
 | 
						|
 | 
						|
        case MenuEventUp: {
 | 
						|
            if(this->current > 0) {
 | 
						|
                this->current--;
 | 
						|
 | 
						|
                if(this->cursor > 1 || this->current == 0) {
 | 
						|
                    this->cursor--;
 | 
						|
                }
 | 
						|
 | 
						|
            } else {
 | 
						|
                this->current = this->size - 1;
 | 
						|
                this->cursor = menu_size - 1;
 | 
						|
            }
 | 
						|
        } break;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void MenuCtx::reset() {
 | 
						|
    this->current = 0;
 | 
						|
    this->cursor = 0;
 | 
						|
}
 | 
						|
 | 
						|
// draw numenu and handle navigation
 | 
						|
void MenuComponent::handle(Event* event, Store* store, u8g2_t* u8g2, ScreenArea area) {
 | 
						|
    switch(event->type) {
 | 
						|
        // get button event
 | 
						|
        case EventTypeButton: {
 | 
						|
            if(event->value.button.id == ButtonsOk && event->value.button.state) {
 | 
						|
                if(this->ctx.current < this->ctx.size) {
 | 
						|
                    FlipperComponent* next_item = (FlipperComponent*)this->ctx.list[this->ctx.current].item;
 | 
						|
 | 
						|
                    if(next_item) {
 | 
						|
                        store->is_fullscreen = false;
 | 
						|
 | 
						|
                        printf("[layout view] go to %d item\n", this->ctx.current);
 | 
						|
                        Event send_event;
 | 
						|
                        send_event.type = EventTypeUiNext;
 | 
						|
 | 
						|
                        next_item->handle(
 | 
						|
                            &send_event,
 | 
						|
                            store,
 | 
						|
                            u8g2,
 | 
						|
                            area
 | 
						|
                        );
 | 
						|
                    } else {
 | 
						|
                        printf("[menu view] no item at %d\n", this->ctx.current);
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            if(event->value.button.id == ButtonsDown && event->value.button.state) {
 | 
						|
                this->ctx.handle(MenuEventDown);
 | 
						|
                this->dirty = true;
 | 
						|
            }
 | 
						|
 | 
						|
            if(event->value.button.id == ButtonsUp && event->value.button.state) {
 | 
						|
                this->ctx.handle(MenuEventUp);
 | 
						|
                this->dirty = true;
 | 
						|
            }
 | 
						|
 | 
						|
            // go back item
 | 
						|
            if(event->value.button.id == ButtonsBack && event->value.button.state) {
 | 
						|
                if(this->prev && this->prev != this) {
 | 
						|
                    store->is_fullscreen = false;
 | 
						|
 | 
						|
                    printf("[menu view] go back\n");
 | 
						|
 | 
						|
                    this->ctx.reset();
 | 
						|
 | 
						|
                    Event send_event;
 | 
						|
                    send_event.type = EventTypeUiNext;
 | 
						|
                    this->prev->handle(
 | 
						|
                        &send_event,
 | 
						|
                        store,
 | 
						|
                        u8g2,
 | 
						|
                        area
 | 
						|
                    );
 | 
						|
 | 
						|
                    this->prev = NULL;
 | 
						|
                } else {
 | 
						|
                    printf("[menu view] no back/loop\n");
 | 
						|
                }
 | 
						|
            }
 | 
						|
        } break;
 | 
						|
 | 
						|
        // start component from prev
 | 
						|
        case EventTypeUiNext:
 | 
						|
            printf("[menu view] start component %lX (size %d)\n", (uint32_t)this, this->ctx.size);
 | 
						|
 | 
						|
            // set prev item
 | 
						|
            if(this->prev == NULL) {
 | 
						|
                printf("[menu view] set prev element to %lX\n", (uint32_t)store->current_component);
 | 
						|
                this->prev = store->current_component;
 | 
						|
            }
 | 
						|
            // set current item to self
 | 
						|
            store->current_component = this;
 | 
						|
 | 
						|
            store->is_fullscreen = true;
 | 
						|
 | 
						|
            // render menu
 | 
						|
            this->dirty = true;
 | 
						|
        break;
 | 
						|
 | 
						|
        case EventTypeTick:
 | 
						|
            if(this->dirty) {
 | 
						|
                draw_menu(&this->ctx, u8g2, area);
 | 
						|
                store->dirty_screen = true;
 | 
						|
                this->dirty = false;
 | 
						|
            }
 | 
						|
        break;
 | 
						|
 | 
						|
        default: break;
 | 
						|
    }
 | 
						|
}
 |