 820afd2aec
			
		
	
	
		820afd2aec
		
			
		
	
	
	
	
		
			
			* Mifare Classic 1/4K, 4/7b uid, NFC-A: NFC-A is not complete yet, as there are no 4b uid tests. Also, Mifare Classic tests don't cover the key cache yet. * NFC unit tests require access to the NFC app * Made nfc_device_save accept full path as an argument * Move from cstrs to furi strings and fix logic * nfc tests: fix memory leak * nfc: add mf_classic_get_total_blocks() to API * nfc tests: simplify nfc tests * nfc: fix memory leak in shadow file saving * nfc: fix set uid scene * nfc: fix saving files * nfc: fix preload nfc file path * nfc: remove comments Co-authored-by: Sergey Gavrilov <who.just.the.doctor@gmail.com> Co-authored-by: gornekich <n.gorbadey@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			29 lines
		
	
	
		
			937 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			937 B
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "../nfc_i.h"
 | |
| #include "nfc/nfc_device.h"
 | |
| 
 | |
| void nfc_scene_file_select_on_enter(void* context) {
 | |
|     Nfc* nfc = context;
 | |
|     // Process file_select return
 | |
|     nfc_device_set_loading_callback(nfc->dev, nfc_show_loading_popup, nfc);
 | |
|     if(!furi_string_size(nfc->dev->load_path)) {
 | |
|         furi_string_set_str(nfc->dev->load_path, NFC_APP_FOLDER);
 | |
|     }
 | |
|     if(nfc_file_select(nfc->dev)) {
 | |
|         scene_manager_set_scene_state(nfc->scene_manager, NfcSceneSavedMenu, 0);
 | |
|         scene_manager_next_scene(nfc->scene_manager, NfcSceneSavedMenu);
 | |
|     } else {
 | |
|         scene_manager_search_and_switch_to_previous_scene(nfc->scene_manager, NfcSceneStart);
 | |
|     }
 | |
|     nfc_device_set_loading_callback(nfc->dev, NULL, nfc);
 | |
| }
 | |
| 
 | |
| bool nfc_scene_file_select_on_event(void* context, SceneManagerEvent event) {
 | |
|     UNUSED(context);
 | |
|     UNUSED(event);
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| void nfc_scene_file_select_on_exit(void* context) {
 | |
|     UNUSED(context);
 | |
| }
 |