* Quicksave 1 * Header stage complete * Source stage complete * Lint & merge fixes * Includes * Documentation step 1 * FBT: output free size considering BT STACK * Documentation step 2 * py lint * Fix music player plugin * unit test stage 1: string allocator, mem, getters, setters, appends, compare, search. * unit test: string equality * unit test: string replace * unit test: string start_with, end_with * unit test: string trim * unit test: utf-8 * Rename * Revert fw_size changes * Simplify CLI backspace handling * Simplify CLI character insert * Merge fixes * Furi: correct filenaming and spelling * Bt: remove furi string include Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			79 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "widget_element_i.h"
 | 
						|
#include <gui/elements.h>
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    GuiButtonType button_type;
 | 
						|
    FuriString* text;
 | 
						|
    ButtonCallback callback;
 | 
						|
    void* context;
 | 
						|
} GuiButtonModel;
 | 
						|
 | 
						|
static void gui_button_draw(Canvas* canvas, WidgetElement* element) {
 | 
						|
    furi_assert(canvas);
 | 
						|
    furi_assert(element);
 | 
						|
    GuiButtonModel* model = element->model;
 | 
						|
 | 
						|
    canvas_set_color(canvas, ColorBlack);
 | 
						|
    canvas_set_font(canvas, FontSecondary);
 | 
						|
 | 
						|
    if(model->button_type == GuiButtonTypeLeft) {
 | 
						|
        elements_button_left(canvas, furi_string_get_cstr(model->text));
 | 
						|
    } else if(model->button_type == GuiButtonTypeRight) {
 | 
						|
        elements_button_right(canvas, furi_string_get_cstr(model->text));
 | 
						|
    } else if(model->button_type == GuiButtonTypeCenter) {
 | 
						|
        elements_button_center(canvas, furi_string_get_cstr(model->text));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static bool gui_button_input(InputEvent* event, WidgetElement* element) {
 | 
						|
    GuiButtonModel* model = element->model;
 | 
						|
    bool consumed = false;
 | 
						|
 | 
						|
    if(model->callback == NULL) return consumed;
 | 
						|
 | 
						|
    if((model->button_type == GuiButtonTypeLeft) && (event->key == InputKeyLeft)) {
 | 
						|
        model->callback(model->button_type, event->type, model->context);
 | 
						|
        consumed = true;
 | 
						|
    } else if((model->button_type == GuiButtonTypeRight) && (event->key == InputKeyRight)) {
 | 
						|
        model->callback(model->button_type, event->type, model->context);
 | 
						|
        consumed = true;
 | 
						|
    } else if((model->button_type == GuiButtonTypeCenter) && (event->key == InputKeyOk)) {
 | 
						|
        model->callback(model->button_type, event->type, model->context);
 | 
						|
        consumed = true;
 | 
						|
    }
 | 
						|
 | 
						|
    return consumed;
 | 
						|
}
 | 
						|
 | 
						|
static void gui_button_free(WidgetElement* gui_button) {
 | 
						|
    furi_assert(gui_button);
 | 
						|
 | 
						|
    GuiButtonModel* model = gui_button->model;
 | 
						|
    furi_string_free(model->text);
 | 
						|
    free(gui_button->model);
 | 
						|
    free(gui_button);
 | 
						|
}
 | 
						|
 | 
						|
WidgetElement* widget_element_button_create(
 | 
						|
    GuiButtonType button_type,
 | 
						|
    const char* text,
 | 
						|
    ButtonCallback callback,
 | 
						|
    void* context) {
 | 
						|
    // Allocate and init model
 | 
						|
    GuiButtonModel* model = malloc(sizeof(GuiButtonModel));
 | 
						|
    model->button_type = button_type;
 | 
						|
    model->callback = callback;
 | 
						|
    model->context = context;
 | 
						|
    model->text = furi_string_alloc_set(text);
 | 
						|
 | 
						|
    // Allocate and init Element
 | 
						|
    WidgetElement* gui_button = malloc(sizeof(WidgetElement));
 | 
						|
    gui_button->parent = NULL;
 | 
						|
    gui_button->input = gui_button_input;
 | 
						|
    gui_button->draw = gui_button_draw;
 | 
						|
    gui_button->free = gui_button_free;
 | 
						|
    gui_button->model = model;
 | 
						|
 | 
						|
    return gui_button;
 | 
						|
}
 |