* Remove app floopper-bloopper and FontGlyph * Gui: proper viewport allocator declaration Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			180 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			180 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include <stdint.h>
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#include <gui/icon.h>
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#include <assets_icons_i.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum {
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    ColorWhite = 0x00,
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    ColorBlack = 0x01,
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} Color;
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typedef enum { FontPrimary, FontSecondary, FontKeyboard } Font;
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typedef enum {
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    AlignLeft,
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    AlignRight,
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    AlignTop,
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    AlignBottom,
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    AlignCenter,
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} Align;
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typedef enum {
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    CanvasOrientationHorizontal,
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    CanvasOrientationVertical,
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} CanvasOrientation;
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typedef struct Canvas Canvas;
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/*
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 * Canvas width
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 * @return width in pixels.
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 */
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uint8_t canvas_width(Canvas* canvas);
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/*
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 * Canvas height
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 * @return height in pixels.
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 */
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uint8_t canvas_height(Canvas* canvas);
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/*
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 * Get current font height
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 * @return height in pixels.
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 */
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uint8_t canvas_current_font_height(Canvas* canvas);
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/*
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 * Clear canvas, clear rendering buffer
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 */
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void canvas_clear(Canvas* canvas);
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/*
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 * Set drawing color
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 */
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void canvas_set_color(Canvas* canvas, Color color);
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/*
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 * Invert drawing color
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 */
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void canvas_invert_color(Canvas* canvas);
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/*
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 * Set drawing font
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 */
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void canvas_set_font(Canvas* canvas, Font font);
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/*
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 * Draw string at position of baseline defined by x, y.
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 */
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void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str);
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/*
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 * Draw aligned string defined by x, y.
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 * Align calculated from position of baseline, string width and ascent (height of the glyphs above the baseline)
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 */
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void canvas_draw_str_aligned(
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    Canvas* canvas,
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    uint8_t x,
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    uint8_t y,
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    Align horizontal,
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    Align vertical,
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    const char* str);
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/*
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 * Get string width
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 * @return width in pixels.
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 */
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uint16_t canvas_string_width(Canvas* canvas, const char* str);
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/*
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 * Draw stateful icon at position defined by x,y.
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 */
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void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, Icon* icon);
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/*
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 * Draw stateless icon at position defined by x,y.
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 */
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void canvas_draw_icon_name(Canvas* canvas, uint8_t x, uint8_t y, IconName name);
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/*
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 * Draw xbm icon of width, height at position defined by x,y.
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 */
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void canvas_draw_xbm(
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    Canvas* canvas,
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    uint8_t x,
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    uint8_t y,
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    uint8_t w,
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    uint8_t h,
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    const uint8_t* bitmap);
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/*
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 * Draw dot at x,y
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 */
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void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y);
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/*
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 * Draw box of width, height at x,y
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 */
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void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
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/*
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 * Draw frame of width, height at x,y
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 */
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void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
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/*
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 * Draw line from x1,y1 to x2,y2
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 */
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void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2);
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/*
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 * Draw circle at x,y with radius r
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 */
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void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t r);
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/*
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 * Draw disc at x,y with radius r
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 */
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void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t r);
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/*
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 * Draw glyph
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 */
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void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch);
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/*
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 * Set transparency mode
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 */
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void canvas_set_bitmap_mode(Canvas* canvas, bool alpha);
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/*
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 * Draw rounded-corner frame of width, height at x,y, with round value raduis
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 */
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void canvas_draw_rframe(
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    Canvas* canvas,
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    uint8_t x,
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    uint8_t y,
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    uint8_t width,
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    uint8_t height,
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    uint8_t radius);
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/*
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 * Draw rounded-corner box of width, height at x,y, with round value raduis
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 */
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void canvas_draw_rbox(
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    Canvas* canvas,
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    uint8_t x,
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    uint8_t y,
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    uint8_t width,
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    uint8_t height,
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    uint8_t radius);
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#ifdef __cplusplus
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}
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#endif
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