* Add F5 target, lp5562 driver and api-hal-light. Update api-usage, switch to F5 by default. * API HAL: add i2c and hardware version api. Dolphin: show hardware version. * OTP version generator and flashing utility. * Assets script: fix code formatting * Backport F5 changes to F4 * F4: disable insomnia, prevent damage to BLE RX path * F5 HAL API Light: remove magic delay to fix magic BLE * Dolphin: HW target validation on start * invert RSSI indication in sub-1 * API HAL: rename board to body in version api * Gpio tester: detach and release viewport on exit Co-authored-by: aanper <mail@s3f.ru>
		
			
				
	
	
		
			113 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include "callback-connector.h"
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#include <furi.h>
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#include <api-hal.h>
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#include <gui/gui.h>
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#include <input/input.h>
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// simple app class with template variables <state, events>
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template <class TState, class TEvent> class AppTemplate {
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public:
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    ViewPort* view_port;
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    osMessageQueueId_t event_queue;
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    TState state;
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    ValueMutex state_mutex;
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    Gui* gui;
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    AppTemplate();
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    ~AppTemplate();
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    void input_callback(InputEvent* input_event, void* ctx);
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    void draw_callback(Canvas* canvas, void* ctx);
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    virtual void render(Canvas* canvas) = 0;
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    void acquire_state(void);
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    void release_state(void);
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    bool get_event(TEvent* event, uint32_t timeout);
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    void app_ready(void);
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    uint8_t exit(void);
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    void update_gui(void);
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};
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template <class TState, class TEvent> AppTemplate<TState, TEvent>::AppTemplate() {
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    // allocate events queue
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    event_queue = osMessageQueueNew(10, sizeof(TEvent), NULL);
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    // allocate valuemutex
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    // TODO: use plain os mutex?
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    if(!init_mutex(&state_mutex, &state, sizeof(TState))) {
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        printf("cannot create mutex\n");
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        furi_check(0);
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    }
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    // open gui
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    gui = (Gui*)furi_record_open("gui");
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    // allocate view_port
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    view_port = view_port_alloc();
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}
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template <class TState, class TEvent> AppTemplate<TState, TEvent>::~AppTemplate() {
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}
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// generic input callback
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template <class TState, class TEvent>
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void AppTemplate<TState, TEvent>::input_callback(InputEvent* input_event, void* ctx) {
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    AppTemplate* app = static_cast<AppTemplate*>(ctx);
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    TEvent event;
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    event.type = TEvent::EventTypeKey;
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    event.value.input = *input_event;
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    osMessageQueuePut(app->event_queue, &event, 0, 0);
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}
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// generic draw callback
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template <class TState, class TEvent>
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void AppTemplate<TState, TEvent>::draw_callback(Canvas* canvas, void* ctx) {
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    AppTemplate* app = static_cast<AppTemplate*>(ctx);
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    app->acquire_state();
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    canvas_clear(canvas);
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    app->render(canvas);
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    app->release_state();
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}
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template <class TState, class TEvent> void AppTemplate<TState, TEvent>::acquire_state(void) {
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    acquire_mutex(&state_mutex, osWaitForever);
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}
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template <class TState, class TEvent> void AppTemplate<TState, TEvent>::release_state(void) {
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    release_mutex(&state_mutex, &state);
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}
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template <class TState, class TEvent>
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bool AppTemplate<TState, TEvent>::get_event(TEvent* event, uint32_t timeout) {
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    osStatus_t event_status = osMessageQueueGet(event_queue, event, NULL, timeout);
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    return (event_status == osOK);
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}
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// signal that app is ready, and we can render something
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// also unblock dependent tasks
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template <class TState, class TEvent> void AppTemplate<TState, TEvent>::app_ready(void) {
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    // connect view_port with input callback
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    auto input_cb_ref = cbc::obtain_connector(this, &AppTemplate::input_callback);
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    view_port_input_callback_set(view_port, input_cb_ref, this);
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    // connect view_port with draw callback
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    auto draw_cb_ref = cbc::obtain_connector(this, &AppTemplate::draw_callback);
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    view_port_draw_callback_set(view_port, draw_cb_ref, this);
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    // add view_port
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    gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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}
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template <class TState, class TEvent> uint8_t AppTemplate<TState, TEvent>::exit(void) {
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    // TODO remove all view_ports create by app
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    view_port_enabled_set(view_port, false);
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    return 255;
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}
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template <class TState, class TEvent> void AppTemplate<TState, TEvent>::update_gui(void) {
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    view_port_update(view_port);
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} |