* Move DolphinDeedNfcRead * Move DolphinDeedNfcReadSuccess * Move DolphinDeedNfcSave * Move DolphinDeedNfcDetectReader * Move DolphinDeedNfcEmulate * Count DolphinDeedNfcEmulate when launched from file browser * Implement most of the score accounting for NFC * Fully update Nfc icounter handling * Move DolphinDeedSubGhzFrequencyAnalyzer * Update the rest of icounter in SubGHz * Adjust SubGHz icounter handling * Adjust LFRFID icounter handling * Adjust Infrared icounter handling * Don't count renaming RFID tags as saving * Don't count renaming SubGHz signals as saving * Don't count renaming NFC tags as saving * Adjust iButton icounter handling * Minor code refactoring * Correct formatting * Account for emulating iButton keys from file manager/rpc Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			108 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../ibutton_i.h"
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#include <core/log.h>
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#include <toolbox/path.h>
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#define EMULATE_TIMEOUT_TICKS 10
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static void ibutton_scene_emulate_callback(void* context, bool emulated) {
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    iButton* ibutton = context;
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    if(emulated) {
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        view_dispatcher_send_custom_event(
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            ibutton->view_dispatcher, iButtonCustomEventWorkerEmulated);
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    }
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}
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void ibutton_scene_emulate_on_enter(void* context) {
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    iButton* ibutton = context;
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    Widget* widget = ibutton->widget;
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    iButtonKey* key = ibutton->key;
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    const uint8_t* key_data = ibutton_key_get_data_p(key);
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    FuriString* key_name;
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    key_name = furi_string_alloc();
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    if(furi_string_end_with(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
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        path_extract_filename(ibutton->file_path, key_name, true);
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    }
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    // check that stored key has name
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    if(!furi_string_empty(key_name)) {
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        ibutton_text_store_set(ibutton, "%s", furi_string_get_cstr(key_name));
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    } else {
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        // if not, show key data
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        switch(ibutton_key_get_type(key)) {
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        case iButtonKeyDS1990:
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            ibutton_text_store_set(
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                ibutton,
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                "%02X %02X %02X %02X\n%02X %02X %02X %02X",
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                key_data[0],
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                key_data[1],
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                key_data[2],
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                key_data[3],
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                key_data[4],
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                key_data[5],
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                key_data[6],
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                key_data[7]);
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            break;
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        case iButtonKeyCyfral:
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            ibutton_text_store_set(ibutton, "%02X %02X", key_data[0], key_data[1]);
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            break;
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        case iButtonKeyMetakom:
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            ibutton_text_store_set(
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                ibutton, "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
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            break;
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        }
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    }
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    widget_add_string_multiline_element(
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        widget, 90, 10, AlignCenter, AlignTop, FontPrimary, "iButton\nemulating");
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    widget_add_icon_element(widget, 3, 10, &I_iButtonKey_49x44);
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    widget_add_text_box_element(
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        widget, 54, 39, 75, 22, AlignCenter, AlignCenter, ibutton->text_store, true);
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    view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
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    ibutton_worker_emulate_set_callback(
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        ibutton->key_worker, ibutton_scene_emulate_callback, ibutton);
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    ibutton_worker_emulate_start(ibutton->key_worker, key);
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    furi_string_free(key_name);
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    ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateStart);
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}
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bool ibutton_scene_emulate_on_event(void* context, SceneManagerEvent event) {
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    iButton* ibutton = context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeTick) {
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        uint32_t cnt = scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneEmulate);
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        if(cnt > 0) {
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            cnt--;
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            if(cnt == 0) {
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                ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateBlink);
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            }
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            scene_manager_set_scene_state(ibutton->scene_manager, iButtonSceneEmulate, cnt);
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        }
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        consumed = true;
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    } else if(event.type == SceneManagerEventTypeCustom) {
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        consumed = true;
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        if(event.event == iButtonCustomEventWorkerEmulated) {
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            if(scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneEmulate) == 0) {
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                ibutton_notification_message(ibutton, iButtonNotificationMessageYellowBlink);
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            }
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            scene_manager_set_scene_state(
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                ibutton->scene_manager, iButtonSceneEmulate, EMULATE_TIMEOUT_TICKS);
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        }
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    }
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    return consumed;
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}
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void ibutton_scene_emulate_on_exit(void* context) {
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    iButton* ibutton = context;
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    ibutton_worker_stop(ibutton->key_worker);
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    widget_reset(ibutton->widget);
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    ibutton_notification_message(ibutton, iButtonNotificationMessageBlinkStop);
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}
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