* Dummy mode implementation * dumb -> dummy * F7: Add new api_symbols: game icon * Starting snake game from dummy mode Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			19 lines
		
	
	
		
			547 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			547 B
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include <gui/view.h>
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#include "desktop_events.h"
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typedef struct DesktopMainView DesktopMainView;
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typedef void (*DesktopMainViewCallback)(DesktopEvent event, void* context);
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void desktop_main_set_callback(
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    DesktopMainView* main_view,
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    DesktopMainViewCallback callback,
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    void* context);
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View* desktop_main_get_view(DesktopMainView* main_view);
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void desktop_main_set_dummy_mode_state(DesktopMainView* main_view, bool dummy_mode);
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DesktopMainView* desktop_main_alloc();
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void desktop_main_free(DesktopMainView* main_view);
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