* ibutton: remove existing key file before saving new * ibutton: save key name in iButtunKey object * ibutton: rename IBUTTON_KEY_SIZE -> IBUTTON_KEY_DATA_SIZE * ibutton: clear key when enter one manually * ibutton: change strcpy -> strlcpy Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			60 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "ibutton-key.h"
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#include <furi.h>
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uint8_t iButtonKey::get_size() {
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    return IBUTTON_KEY_DATA_SIZE;
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}
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void iButtonKey::set_data(uint8_t* _data, uint8_t _data_count) {
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    furi_check(_data_count > 0);
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    furi_check(_data_count <= get_size());
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    memset(data, 0, get_size());
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    memcpy(data, _data, _data_count);
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}
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void iButtonKey::clear_data() {
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    memset(data, 0, get_size());
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}
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uint8_t* iButtonKey::get_data() {
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    return data;
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}
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uint8_t iButtonKey::get_type_data_size() {
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    uint8_t size = 0;
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    switch(type) {
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    case iButtonKeyType::KeyCyfral:
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        size = 2;
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        break;
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    case iButtonKeyType::KeyMetakom:
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        size = 4;
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        break;
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    case iButtonKeyType::KeyDallas:
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        size = 8;
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        break;
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    }
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    return size;
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}
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void iButtonKey::set_name(const char* _name) {
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    strlcpy(name, _name, IBUTTON_KEY_NAME_SIZE);
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}
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char* iButtonKey::get_name() {
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    return name;
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}
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void iButtonKey::set_type(iButtonKeyType _key_type) {
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    type = _key_type;
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}
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iButtonKeyType iButtonKey::get_key_type() {
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    return type;
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}
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iButtonKey::iButtonKey() {
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}
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