* Menu: secondary menu rendering * Manu: reset window position on enter to new menu * App-loader: settings menu * Applications: add settings app list * App backlight-control: all work related to turning off the display is now in the notification app * App notification: settings save and load * Gui: variable item list module * App: new notification settings app * Display: backlight is now fully serviced in the notification app * Gui: update variable item list module documentation
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <furi.h>
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#include <api-hal.h>
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#include "notification.h"
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#include "notification-messages.h"
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#define NOTIFICATION_LED_COUNT 3
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#define NOTIFICATION_EVENT_COMPLETE 0x00000001U
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typedef enum {
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    NotificationLayerMessage,
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    InternalLayerMessage,
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    SaveSettingsMessage,
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} NotificationAppMessageType;
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typedef struct {
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    const NotificationSequence* sequence;
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    NotificationAppMessageType type;
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    osEventFlagsId_t back_event;
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} NotificationAppMessage;
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typedef enum {
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    LayerInternal = 0,
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    LayerNotification = 1,
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    LayerMAX = 2,
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} NotificationLedLayerIndex;
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typedef struct {
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    uint8_t value[LayerMAX];
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    NotificationLedLayerIndex index;
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    Light light;
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} NotificationLedLayer;
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#define NOTIFICATION_SETTINGS_VERSION 0x01
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#define NOTIFICATION_SETTINGS_PATH "notification_settings"
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typedef struct {
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    uint8_t version;
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    float display_brightness;
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    float led_brightness;
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    float speaker_volume;
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    uint32_t display_off_delay_ms;
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    bool vibro_on;
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} NotificationSettings;
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struct NotificationApp {
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    osMessageQueueId_t queue;
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    PubSub* event_record;
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    osTimerId_t display_timer;
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    NotificationLedLayer display;
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    NotificationLedLayer led[NOTIFICATION_LED_COUNT];
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    NotificationSettings settings;
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};
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void notification_message_save_settings(NotificationApp* app); |