* Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			163 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			163 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <furi.h>
 | 
						|
#include <furi_hal.h>
 | 
						|
#include <gui/scene_manager.h>
 | 
						|
#include <gui/view_stack.h>
 | 
						|
#include <stdint.h>
 | 
						|
#include <portmacro.h>
 | 
						|
#include <notification/notification.h>
 | 
						|
#include <notification/notification_messages.h>
 | 
						|
 | 
						|
#include "../desktop.h"
 | 
						|
#include "../desktop_i.h"
 | 
						|
#include "../animations/animation_manager.h"
 | 
						|
#include "../views/desktop_events.h"
 | 
						|
#include "../views/desktop_view_pin_input.h"
 | 
						|
#include "../desktop_helpers.h"
 | 
						|
#include "desktop_scene.h"
 | 
						|
#include "desktop_scene_i.h"
 | 
						|
 | 
						|
#define WRONG_PIN_HEADER_TIMEOUT 3000
 | 
						|
#define INPUT_PIN_VIEW_TIMEOUT 15000
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    TimerHandle_t timer;
 | 
						|
} DesktopScenePinInputState;
 | 
						|
 | 
						|
static void desktop_scene_locked_light_red(bool value) {
 | 
						|
    NotificationApp* app = furi_record_open("notification");
 | 
						|
    if(value) {
 | 
						|
        notification_message(app, &sequence_set_only_red_255);
 | 
						|
    } else {
 | 
						|
        notification_message(app, &sequence_reset_red);
 | 
						|
    }
 | 
						|
    furi_record_close("notification");
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
    desktop_scene_pin_input_set_timer(Desktop* desktop, bool enable, TickType_t new_period) {
 | 
						|
    furi_assert(desktop);
 | 
						|
 | 
						|
    DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
 | 
						|
        desktop->scene_manager, DesktopScenePinInput);
 | 
						|
    furi_assert(state);
 | 
						|
    if(enable) {
 | 
						|
        xTimerChangePeriod(state->timer, new_period, portMAX_DELAY);
 | 
						|
    } else {
 | 
						|
        xTimerStop(state->timer, portMAX_DELAY);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static void desktop_scene_pin_input_back_callback(void* context) {
 | 
						|
    Desktop* desktop = (Desktop*)context;
 | 
						|
    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventBack);
 | 
						|
}
 | 
						|
 | 
						|
static void desktop_scene_pin_input_done_callback(const PinCode* pin_code, void* context) {
 | 
						|
    Desktop* desktop = (Desktop*)context;
 | 
						|
    if(pins_are_equal(&desktop->settings.pin_code, pin_code)) {
 | 
						|
        view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventUnlocked);
 | 
						|
    } else {
 | 
						|
        view_dispatcher_send_custom_event(
 | 
						|
            desktop->view_dispatcher, DesktopPinInputEventUnlockFailed);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static void desktop_scene_pin_input_timer_callback(TimerHandle_t timer) {
 | 
						|
    Desktop* desktop = pvTimerGetTimerID(timer);
 | 
						|
 | 
						|
    view_dispatcher_send_custom_event(
 | 
						|
        desktop->view_dispatcher, DesktopPinInputEventResetWrongPinLabel);
 | 
						|
}
 | 
						|
 | 
						|
void desktop_scene_pin_input_on_enter(void* context) {
 | 
						|
    Desktop* desktop = (Desktop*)context;
 | 
						|
 | 
						|
    desktop_view_pin_input_set_context(desktop->pin_input_view, desktop);
 | 
						|
    desktop_view_pin_input_set_back_callback(
 | 
						|
        desktop->pin_input_view, desktop_scene_pin_input_back_callback);
 | 
						|
    desktop_view_pin_input_set_timeout_callback(
 | 
						|
        desktop->pin_input_view, desktop_scene_pin_input_back_callback);
 | 
						|
    desktop_view_pin_input_set_done_callback(
 | 
						|
        desktop->pin_input_view, desktop_scene_pin_input_done_callback);
 | 
						|
 | 
						|
    DesktopScenePinInputState* state = malloc(sizeof(DesktopScenePinInputState));
 | 
						|
    state->timer =
 | 
						|
        xTimerCreate(NULL, 10000, pdFALSE, desktop, desktop_scene_pin_input_timer_callback);
 | 
						|
    scene_manager_set_scene_state(desktop->scene_manager, DesktopScenePinInput, (uint32_t)state);
 | 
						|
 | 
						|
    desktop_view_pin_input_hide_pin(desktop->pin_input_view, true);
 | 
						|
    desktop_view_pin_input_set_label_button(desktop->pin_input_view, "OK");
 | 
						|
    desktop_view_pin_input_set_label_secondary(desktop->pin_input_view, 44, 25, "Enter PIN:");
 | 
						|
    desktop_view_pin_input_set_pin_position(desktop->pin_input_view, 64, 37);
 | 
						|
    desktop_view_pin_input_reset_pin(desktop->pin_input_view);
 | 
						|
 | 
						|
    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinInput);
 | 
						|
}
 | 
						|
 | 
						|
bool desktop_scene_pin_input_on_event(void* context, SceneManagerEvent event) {
 | 
						|
    Desktop* desktop = (Desktop*)context;
 | 
						|
    bool consumed = false;
 | 
						|
    uint32_t pin_fails = 0;
 | 
						|
 | 
						|
    if(event.type == SceneManagerEventTypeCustom) {
 | 
						|
        switch(event.event) {
 | 
						|
        case DesktopPinInputEventUnlockFailed:
 | 
						|
            pin_fails = furi_hal_rtc_get_pin_fails();
 | 
						|
            pin_fails++;
 | 
						|
            furi_hal_rtc_set_pin_fails(pin_fails);
 | 
						|
            uint32_t pin_timeout = desktop_helpers_get_pin_fail_timeout(pin_fails);
 | 
						|
            if(pin_timeout > 0) {
 | 
						|
                desktop_helpers_emit_error_notification();
 | 
						|
                scene_manager_set_scene_state(
 | 
						|
                    desktop->scene_manager, DesktopScenePinTimeout, pin_timeout);
 | 
						|
                scene_manager_next_scene(desktop->scene_manager, DesktopScenePinTimeout);
 | 
						|
            } else {
 | 
						|
                desktop_scene_locked_light_red(true);
 | 
						|
                desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
 | 
						|
                desktop_view_pin_input_set_label_secondary(
 | 
						|
                    desktop->pin_input_view, 25, 25, "Wrong PIN try again:");
 | 
						|
                desktop_scene_pin_input_set_timer(desktop, true, WRONG_PIN_HEADER_TIMEOUT);
 | 
						|
                desktop_view_pin_input_reset_pin(desktop->pin_input_view);
 | 
						|
            }
 | 
						|
            consumed = true;
 | 
						|
            break;
 | 
						|
        case DesktopPinInputEventResetWrongPinLabel:
 | 
						|
            desktop_scene_locked_light_red(false);
 | 
						|
            desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
 | 
						|
            desktop_view_pin_input_set_label_secondary(
 | 
						|
                desktop->pin_input_view, 44, 25, "Enter PIN:");
 | 
						|
            consumed = true;
 | 
						|
            break;
 | 
						|
        case DesktopPinInputEventUnlocked:
 | 
						|
            desktop_view_locked_unlock(desktop->locked_view);
 | 
						|
            furi_hal_rtc_set_pin_fails(0);
 | 
						|
            desktop_helpers_unlock_system(desktop);
 | 
						|
            scene_manager_search_and_switch_to_previous_scene(
 | 
						|
                desktop->scene_manager, DesktopSceneMain);
 | 
						|
            consumed = true;
 | 
						|
            break;
 | 
						|
        case DesktopPinInputEventBack:
 | 
						|
            scene_manager_search_and_switch_to_previous_scene(
 | 
						|
                desktop->scene_manager, DesktopSceneLocked);
 | 
						|
            consumed = true;
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return consumed;
 | 
						|
}
 | 
						|
 | 
						|
void desktop_scene_pin_input_on_exit(void* context) {
 | 
						|
    Desktop* desktop = (Desktop*)context;
 | 
						|
    desktop_scene_locked_light_red(false);
 | 
						|
 | 
						|
    DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
 | 
						|
        desktop->scene_manager, DesktopScenePinInput);
 | 
						|
    xTimerStop(state->timer, portMAX_DELAY);
 | 
						|
    while(xTimerIsTimerActive(state->timer)) {
 | 
						|
        delay(1);
 | 
						|
    }
 | 
						|
    xTimerDelete(state->timer, portMAX_DELAY);
 | 
						|
    free(state);
 | 
						|
}
 |