* view_dispatcher queue * refactoring, all works * scenes Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			30 lines
		
	
	
		
			900 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			900 B
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include <gui/scene_manager.h>
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// Generate scene id and total number
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#define ADD_SCENE(prefix, name, id) ArchiveAppScene##id,
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typedef enum {
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#include "archive_scene_config.h"
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    ArchiveAppSceneNum,
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} ArchiveAppScene;
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#undef ADD_SCENE
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extern const SceneManagerHandlers archive_scene_handlers;
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// Generate scene on_enter handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
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#include "archive_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_event handlers declaration
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#define ADD_SCENE(prefix, name, id) \
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    bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
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#include "archive_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_exit handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
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#include "archive_scene_config.h"
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#undef ADD_SCENE
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