* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
		
			
				
	
	
		
			62 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "dialog-ex-vm.h"
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DialogExVM::DialogExVM() {
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    dialog_ex = dialog_ex_alloc();
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}
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DialogExVM::~DialogExVM() {
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    dialog_ex_free(dialog_ex);
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}
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View* DialogExVM::get_view() {
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    return dialog_ex_get_view(dialog_ex);
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}
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void DialogExVM::clean() {
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    set_result_callback(NULL);
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    set_context(NULL);
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    set_header(NULL, 0, 0, AlignLeft, AlignBottom);
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    set_text(NULL, 0, 0, AlignLeft, AlignBottom);
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    set_icon(-1, -1, I_ButtonCenter_7x7);
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    set_left_button_text(NULL);
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    set_center_button_text(NULL);
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    set_right_button_text(NULL);
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}
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void DialogExVM::set_result_callback(DialogExResultCallback callback) {
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    dialog_ex_set_result_callback(dialog_ex, callback);
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}
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void DialogExVM::set_context(void* context) {
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    dialog_ex_set_context(dialog_ex, context);
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}
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void DialogExVM::set_header(
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    const char* text,
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    uint8_t x,
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    uint8_t y,
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    Align horizontal,
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    Align vertical) {
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    dialog_ex_set_header(dialog_ex, text, x, y, horizontal, vertical);
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}
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void DialogExVM::set_text(const char* text, uint8_t x, uint8_t y, Align horizontal, Align vertical) {
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    dialog_ex_set_text(dialog_ex, text, x, y, horizontal, vertical);
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}
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void DialogExVM::set_icon(int8_t x, int8_t y, IconName name) {
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    dialog_ex_set_icon(dialog_ex, x, y, name);
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}
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void DialogExVM::set_left_button_text(const char* text) {
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    dialog_ex_set_left_button_text(dialog_ex, text);
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}
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void DialogExVM::set_center_button_text(const char* text) {
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    dialog_ex_set_center_button_text(dialog_ex, text);
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}
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void DialogExVM::set_right_button_text(const char* text) {
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    dialog_ex_set_right_button_text(dialog_ex, text);
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}
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