* Do not load all signals at once (Draft) * Minor cleanup * Refactor remote renaming * Improve function signatures * Rename infrared_remote functions * Optimise signal loading * Implement adding signals to remote * Add read_name() method * Deprecate a function * Partially implement deleting signals (draft) * Use m-array instead of m-list for signal name directory * Use plain C strings instead of furi_string * Implement deleting signals * Implement deleting signals via generalised callback * Implement renaming signals * Rename some types * Some more renaming * Remove unused type * Implement inserting signals (internal use) * Improve InfraredMoveView * Send an event to move a signal * Remove unused type * Implement moving signals * Implement creating new remotes with one signal * Un-deprecate and rename a function * Add InfraredRemote API docs * Add InfraredSignal API docs * Better error messages * Show progress pop-up when moving buttons in a remote * Copy labels to the InfraredMoveView to avoid pointer invalidation * Improve file selection scene * Show progress pop-up when renaming buttons in a remote * Refactor a scene * Show progress when deleting a button from remote * Use a random name for temp files * Add docs to infrared_brute_force.h * Rename Infrared type to InfraredApp * Add docs to infrared_app_i.h Co-authored-by: あく <alleteam@gmail.com>
63 lines
2.3 KiB
C
63 lines
2.3 KiB
C
#include "../infrared_app_i.h"
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static void infrared_scene_edit_button_select_submenu_callback(void* context, uint32_t index) {
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InfraredApp* infrared = context;
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view_dispatcher_send_custom_event(infrared->view_dispatcher, index);
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}
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void infrared_scene_edit_button_select_on_enter(void* context) {
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InfraredApp* infrared = context;
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Submenu* submenu = infrared->submenu;
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InfraredRemote* remote = infrared->remote;
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InfraredAppState* app_state = &infrared->app_state;
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const char* header = infrared->app_state.edit_mode == InfraredEditModeRename ?
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"Rename Button:" :
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"Delete Button:";
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submenu_set_header(submenu, header);
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const size_t button_count = infrared_remote_get_signal_count(remote);
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for(size_t i = 0; i < button_count; ++i) {
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submenu_add_item(
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submenu,
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infrared_remote_get_signal_name(remote, i),
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i,
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infrared_scene_edit_button_select_submenu_callback,
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context);
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}
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if(button_count && app_state->current_button_index != InfraredButtonIndexNone) {
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submenu_set_selected_item(submenu, app_state->current_button_index);
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app_state->current_button_index = InfraredButtonIndexNone;
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}
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewSubmenu);
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}
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bool infrared_scene_edit_button_select_on_event(void* context, SceneManagerEvent event) {
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InfraredApp* infrared = context;
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InfraredAppState* app_state = &infrared->app_state;
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SceneManager* scene_manager = infrared->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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app_state->current_button_index = event.event;
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const InfraredEditMode edit_mode = app_state->edit_mode;
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if(edit_mode == InfraredEditModeRename) {
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scene_manager_next_scene(scene_manager, InfraredSceneEditRename);
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} else if(edit_mode == InfraredEditModeDelete) {
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scene_manager_next_scene(scene_manager, InfraredSceneEditDelete);
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} else {
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furi_assert(0);
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}
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consumed = true;
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}
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return consumed;
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}
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void infrared_scene_edit_button_select_on_exit(void* context) {
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InfraredApp* infrared = context;
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submenu_reset(infrared->submenu);
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}
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