* fbt: reworking targets & assets handling WIP * fbt: dist fixes * fbt: moved SD card resources to owning apps * unit_tests: moved resources to app folder * github: updated unit_tests paths * github: packaging fixes * unit_tests: fixes * fbt: assets: internal cleanup * fbt: reworked assets handling * github: unit_tests: reintroducing fixes * minor cleanup * fbt: naming changes to reflect private nature of scons tools * fbt: resources: fixed dist archive paths * docs: updated paths * docs: updated more paths * docs: included "resources" parameter in app manifest docs; updated assets readme * updated gitignore for assets * github: updated action versions * unit_tests: restored timeout; scripts: assets: logging changes * gh: don't upload desktop animations for unit test run Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			80 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
Import("env")
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assetsenv = env.Clone(
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    tools=["fbt_assets"],
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    FW_LIB_NAME="assets",
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    ASSETS_WORK_DIR=env.Dir("compiled"),
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    ASSETS_SRC_DIR=env.Dir("#/assets"),
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)
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assetsenv.ApplyLibFlags()
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icons = assetsenv.CompileIcons(
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    assetsenv["ASSETS_WORK_DIR"],
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    assetsenv["ASSETS_SRC_DIR"].Dir("icons"),
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)
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assetsenv.Alias("icons", icons)
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# Protobuf .proto -> .c + .h
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proto_src = assetsenv.Glob("protobuf/*.proto", source=True)
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proto_options = assetsenv.Glob("protobuf/*.options", source=True)
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proto = assetsenv.ProtoBuilder(assetsenv["ASSETS_WORK_DIR"], proto_src)
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assetsenv.Depends(proto, proto_options)
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# Precious(proto)
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assetsenv.Alias("proto", proto)
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# Internal animations
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dolphin_internal = assetsenv.DolphinSymBuilder(
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    assetsenv["ASSETS_WORK_DIR"],
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    assetsenv["ASSETS_SRC_DIR"].Dir("dolphin"),
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    DOLPHIN_RES_TYPE="internal",
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)
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assetsenv.Alias("dolphin_internal", dolphin_internal)
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# Blocking animations
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dolphin_blocking = assetsenv.DolphinSymBuilder(
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    assetsenv["ASSETS_WORK_DIR"],
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    assetsenv["ASSETS_SRC_DIR"].Dir("dolphin"),
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    DOLPHIN_RES_TYPE="blocking",
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)
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assetsenv.Alias("dolphin_blocking", dolphin_blocking)
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# Protobuf version meta
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proto_ver = assetsenv.ProtoVerBuilder(
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    "${ASSETS_WORK_DIR}/protobuf_version.h",
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    assetsenv["ASSETS_SRC_DIR"].File("protobuf/Changelog"),
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)
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assetsenv.Depends(proto_ver, proto)
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assetsenv.Alias("proto_ver", proto_ver)
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# Gather everything into a static lib
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assets_parts = (icons, proto, dolphin_blocking, dolphin_internal, proto_ver)
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env.Replace(FW_ASSETS_HEADERS=assets_parts)
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assetslib = assetsenv.Library("${FW_LIB_NAME}", assets_parts)
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assetsenv.Install("${LIB_DIST_DIR}", assetslib)
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# Resources for SD card
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if assetsenv["IS_BASE_FIRMWARE"]:
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    dolphin_external_out_dir = assetsenv["ASSETS_WORK_DIR"].Dir("dolphin")
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    # External dolphin animations
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    dolphin_external = assetsenv.DolphinExtBuilder(
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        dolphin_external_out_dir,
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        assetsenv["ASSETS_SRC_DIR"].Dir("dolphin"),
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        DOLPHIN_RES_TYPE="external",
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    )
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    if assetsenv["FORCE"]:
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        assetsenv.AlwaysBuild(dolphin_external)
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    assetsenv.Alias("dolphin_ext", dolphin_external)
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    assetsenv.Clean(dolphin_external, dolphin_external_out_dir)
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    env.Replace(DOLPHIN_EXTERNAL_OUT_DIR=dolphin_external_out_dir)
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Return("assetslib")
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