* Furi: replace obsolete furiac_exit with osThreadExit, drop obsolete apis and test. Rename systemd to flipper and move to separate file, cleanup. ApiHal: Rename timebase to os and move freertos hooks there, move insomnia api to power module. * Furi: new thread helper * Furi: cleanup thread documentation * Flipper, AppLoader: update to use FuriThread. Update tasks signatures to match FuriThreadCallback signature. * F4: rename API_HAL_TIMEBASE_DEBUG to API_HAL_OS_DEBUG * Applications: rename FuriApplication to FlipperApplication, use FuriThreadCallback signature for apps. * C++ app template sample, new exit method
		
			
				
	
	
		
			69 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <stdio.h>
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#include <furi.h>
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#include "minunit_vars.h"
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#include "minunit.h"
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// v2 tests
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void test_furi_create_open();
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void test_furi_valuemutex();
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void test_furi_concurrent_access();
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void test_furi_pubsub();
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void test_furi_memmgr();
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static int foo = 0;
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void test_setup(void) {
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    foo = 7;
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}
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void test_teardown(void) {
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    /* Nothing */
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}
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MU_TEST(test_check) {
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    mu_check(foo != 6);
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}
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// v2 tests
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MU_TEST(mu_test_furi_create_open) {
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    test_furi_create_open();
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}
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MU_TEST(mu_test_furi_valuemutex) {
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    test_furi_valuemutex();
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}
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MU_TEST(mu_test_furi_concurrent_access) {
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    test_furi_concurrent_access();
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}
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MU_TEST(mu_test_furi_pubsub) {
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    test_furi_pubsub();
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}
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MU_TEST(mu_test_furi_memmgr) {
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    // this test is not accurate, but gives a basic understanding
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    // that memory management is working fine
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    test_furi_memmgr();
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}
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MU_TEST_SUITE(test_suite) {
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    MU_SUITE_CONFIGURE(&test_setup, &test_teardown);
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    MU_RUN_TEST(test_check);
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    // v2 tests
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    MU_RUN_TEST(mu_test_furi_create_open);
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    MU_RUN_TEST(mu_test_furi_valuemutex);
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    MU_RUN_TEST(mu_test_furi_concurrent_access);
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    MU_RUN_TEST(mu_test_furi_pubsub);
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    MU_RUN_TEST(mu_test_furi_memmgr);
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}
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int run_minunit() {
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    MU_RUN_SUITE(test_suite);
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    MU_REPORT();
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    return MU_EXIT_CODE;
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} |