* Clock on desktop * Gui: gui_active_view_port_count * Gui: move gui_active_view_port_count to private header, update docs * Desktop: simplify desktop clock code * Desktop: refactor clock * Desktop: optimize clock code * Desktop: 3rd cleanup round * Desktop: 4th cleanup round, missing bits and pieces Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			92 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include "desktop.h"
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#include "animations/animation_manager.h"
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#include "views/desktop_view_pin_timeout.h"
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#include "views/desktop_view_pin_input.h"
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#include "views/desktop_view_locked.h"
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#include "views/desktop_view_main.h"
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#include "views/desktop_view_lock_menu.h"
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#include "views/desktop_view_debug.h"
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#include "views/desktop_view_slideshow.h"
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#include <desktop/desktop_settings.h>
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#include <furi.h>
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#include <gui/gui.h>
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#include <gui/view_stack.h>
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#include <gui/view_dispatcher.h>
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#include <gui/modules/popup.h>
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#include <gui/scene_manager.h>
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#include <loader/loader.h>
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#include <notification/notification_app.h>
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#define STATUS_BAR_Y_SHIFT 13
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typedef enum {
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    DesktopViewIdMain,
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    DesktopViewIdLockMenu,
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    DesktopViewIdLocked,
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    DesktopViewIdDebug,
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    DesktopViewIdHwMismatch,
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    DesktopViewIdPinInput,
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    DesktopViewIdPinTimeout,
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    DesktopViewIdSlideshow,
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    DesktopViewIdTotal,
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} DesktopViewId;
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struct Desktop {
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    // Scene
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    FuriThread* scene_thread;
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    // GUI
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    Gui* gui;
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    ViewDispatcher* view_dispatcher;
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    SceneManager* scene_manager;
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    Popup* hw_mismatch_popup;
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    DesktopLockMenuView* lock_menu;
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    DesktopDebugView* debug_view;
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    DesktopViewLocked* locked_view;
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    DesktopMainView* main_view;
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    DesktopViewPinTimeout* pin_timeout_view;
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    DesktopSlideshowView* slideshow_view;
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    ViewStack* main_view_stack;
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    ViewStack* locked_view_stack;
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    DesktopSettings settings;
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    DesktopViewPinInput* pin_input_view;
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    ViewPort* lock_icon_viewport;
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    ViewPort* dummy_mode_icon_viewport;
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    ViewPort* clock_viewport;
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    ViewPort* stealth_mode_icon_viewport;
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    AnimationManager* animation_manager;
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    Loader* loader;
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    NotificationApp* notification;
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    FuriPubSubSubscription* app_start_stop_subscription;
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    FuriPubSub* input_events_pubsub;
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    FuriPubSubSubscription* input_events_subscription;
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    FuriTimer* auto_lock_timer;
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    FuriTimer* update_clock_timer;
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    FuriPubSub* status_pubsub;
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    uint8_t time_hour;
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    uint8_t time_minute;
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    bool time_format_12 : 1; // 1 - 12 hour, 0 - 24H
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    bool in_transition : 1;
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};
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Desktop* desktop_alloc();
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void desktop_free(Desktop* desktop);
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void desktop_lock(Desktop* desktop);
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void desktop_unlock(Desktop* desktop);
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void desktop_set_dummy_mode_state(Desktop* desktop, bool enabled);
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void desktop_set_stealth_mode_state(Desktop* desktop, bool enabled);
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