 b9a766d909
			
		
	
	
		b9a766d909
		
	
	
	
	
		
			
			* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			48 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include <furi.h>
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| #include <FreeRTOS.h>
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| #include <portmacro.h>
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| #include <timer.h>
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| #include <gui/scene_manager.h>
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| 
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| #include "../desktop_i.h"
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| #include "../views/desktop_view_pin_timeout.h"
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| #include "desktop_scene.h"
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| #include "desktop_scene_i.h"
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| 
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| static void desktop_scene_pin_timeout_callback(void* context) {
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|     Desktop* desktop = (Desktop*)context;
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|     view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinTimeoutExit);
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| }
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| 
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| void desktop_scene_pin_timeout_on_enter(void* context) {
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|     Desktop* desktop = (Desktop*)context;
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| 
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|     uint32_t timeout =
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|         scene_manager_get_scene_state(desktop->scene_manager, DesktopScenePinTimeout);
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|     desktop_view_pin_timeout_start(desktop->pin_timeout_view, timeout);
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|     desktop_view_pin_timeout_set_callback(
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|         desktop->pin_timeout_view, desktop_scene_pin_timeout_callback, desktop);
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| 
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|     view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
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| }
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| 
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| bool desktop_scene_pin_timeout_on_event(void* context, SceneManagerEvent event) {
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|     Desktop* desktop = (Desktop*)context;
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|     bool consumed = false;
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| 
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|     if(event.type == SceneManagerEventTypeCustom) {
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|         switch(event.event) {
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|         case DesktopPinTimeoutExit:
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|             scene_manager_previous_scene(desktop->scene_manager);
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|             consumed = true;
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|             break;
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|         }
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|     }
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| 
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|     return consumed;
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| }
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| 
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| void desktop_scene_pin_timeout_on_exit(void* context) {
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|     UNUSED(context);
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| }
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