111 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
 | 
						|
#include "callback-connector.h"
 | 
						|
#include <furi.h>
 | 
						|
#include <gui/gui.h>
 | 
						|
#include <input/input.h>
 | 
						|
 | 
						|
// simple app class with template variables <state, events>
 | 
						|
template <class TState, class TEvent> class AppTemplate {
 | 
						|
public:
 | 
						|
    ViewPort* view_port;
 | 
						|
    osMessageQueueId_t event_queue;
 | 
						|
    TState state;
 | 
						|
    ValueMutex state_mutex;
 | 
						|
    Gui* gui;
 | 
						|
 | 
						|
    AppTemplate();
 | 
						|
    ~AppTemplate();
 | 
						|
    void input_callback(InputEvent* input_event, void* ctx);
 | 
						|
    void draw_callback(Canvas* canvas, void* ctx);
 | 
						|
    virtual void render(Canvas* canvas) = 0;
 | 
						|
    void acquire_state(void);
 | 
						|
    void release_state(void);
 | 
						|
    bool get_event(TEvent* event, uint32_t timeout);
 | 
						|
    void app_ready(void);
 | 
						|
    void exit(void);
 | 
						|
    void update_gui(void);
 | 
						|
};
 | 
						|
 | 
						|
template <class TState, class TEvent> AppTemplate<TState, TEvent>::AppTemplate() {
 | 
						|
    // allocate events queue
 | 
						|
    event_queue = osMessageQueueNew(10, sizeof(TEvent), NULL);
 | 
						|
 | 
						|
    // allocate valuemutex
 | 
						|
    // TODO: use plain os mutex?
 | 
						|
    if(!init_mutex(&state_mutex, &state, sizeof(TState))) {
 | 
						|
        printf("cannot create mutex\n");
 | 
						|
        furiac_exit();
 | 
						|
    }
 | 
						|
 | 
						|
    // open gui
 | 
						|
    gui = (Gui*)furi_record_open("gui");
 | 
						|
 | 
						|
    // allocate view_port
 | 
						|
    view_port = view_port_alloc();
 | 
						|
}
 | 
						|
 | 
						|
template <class TState, class TEvent> AppTemplate<TState, TEvent>::~AppTemplate() {
 | 
						|
}
 | 
						|
 | 
						|
// generic input callback
 | 
						|
template <class TState, class TEvent>
 | 
						|
void AppTemplate<TState, TEvent>::input_callback(InputEvent* input_event, void* ctx) {
 | 
						|
    AppTemplate* app = static_cast<AppTemplate*>(ctx);
 | 
						|
 | 
						|
    TEvent event;
 | 
						|
    event.type = TEvent::EventTypeKey;
 | 
						|
    event.value.input = *input_event;
 | 
						|
    osMessageQueuePut(app->event_queue, &event, 0, 0);
 | 
						|
}
 | 
						|
 | 
						|
// generic draw callback
 | 
						|
template <class TState, class TEvent>
 | 
						|
void AppTemplate<TState, TEvent>::draw_callback(Canvas* canvas, void* ctx) {
 | 
						|
    AppTemplate* app = static_cast<AppTemplate*>(ctx);
 | 
						|
    app->acquire_state();
 | 
						|
 | 
						|
    canvas_clear(canvas);
 | 
						|
    app->render(canvas);
 | 
						|
 | 
						|
    app->release_state();
 | 
						|
}
 | 
						|
 | 
						|
template <class TState, class TEvent> void AppTemplate<TState, TEvent>::acquire_state(void) {
 | 
						|
    acquire_mutex(&state_mutex, osWaitForever);
 | 
						|
}
 | 
						|
 | 
						|
template <class TState, class TEvent> void AppTemplate<TState, TEvent>::release_state(void) {
 | 
						|
    release_mutex(&state_mutex, &state);
 | 
						|
}
 | 
						|
 | 
						|
template <class TState, class TEvent>
 | 
						|
bool AppTemplate<TState, TEvent>::get_event(TEvent* event, uint32_t timeout) {
 | 
						|
    osStatus_t event_status = osMessageQueueGet(event_queue, event, NULL, timeout);
 | 
						|
 | 
						|
    return (event_status == osOK);
 | 
						|
}
 | 
						|
 | 
						|
// signal that app is ready, and we can render something
 | 
						|
// also unblock dependent tasks
 | 
						|
template <class TState, class TEvent> void AppTemplate<TState, TEvent>::app_ready(void) {
 | 
						|
    // connect view_port with input callback
 | 
						|
    auto input_cb_ref = cbc::obtain_connector(this, &AppTemplate::input_callback);
 | 
						|
    view_port_input_callback_set(view_port, input_cb_ref, this);
 | 
						|
 | 
						|
    // connect view_port with draw callback
 | 
						|
    auto draw_cb_ref = cbc::obtain_connector(this, &AppTemplate::draw_callback);
 | 
						|
    view_port_draw_callback_set(view_port, draw_cb_ref, this);
 | 
						|
 | 
						|
    // add view_port
 | 
						|
    gui_add_view_port(gui, view_port, GuiLayerFullscreen);
 | 
						|
}
 | 
						|
 | 
						|
template <class TState, class TEvent> void AppTemplate<TState, TEvent>::exit(void) {
 | 
						|
    // TODO remove all view_ports create by app
 | 
						|
    view_port_enabled_set(view_port, false);
 | 
						|
    osThreadExit();
 | 
						|
}
 | 
						|
 | 
						|
template <class TState, class TEvent> void AppTemplate<TState, TEvent>::update_gui(void) {
 | 
						|
    view_port_update(view_port);
 | 
						|
} |