* [Fl-2152] New PIN Lock, part 1 * Fix errors & leaks, renaming * Add support to f6 * Fix error, remove duplicate code * Fix drawing corners of Lock Popup * FuriHal: insomnia if usb connected * Applications: cleanup timers use Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			47 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <furi.h>
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#include <FreeRTOS.h>
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#include <portmacro.h>
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#include <timer.h>
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#include <gui/scene_manager.h>
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#include "../desktop_i.h"
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#include "../views/desktop_view_pin_timeout.h"
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#include "desktop_scene.h"
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#include "desktop_scene_i.h"
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static void desktop_scene_pin_timeout_callback(void* context) {
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    Desktop* desktop = (Desktop*)context;
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    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinTimeoutExit);
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}
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void desktop_scene_pin_timeout_on_enter(void* context) {
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    Desktop* desktop = (Desktop*)context;
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    uint32_t timeout =
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        scene_manager_get_scene_state(desktop->scene_manager, DesktopScenePinTimeout);
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    desktop_view_pin_timeout_start(desktop->pin_timeout_view, timeout);
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    desktop_view_pin_timeout_set_callback(
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        desktop->pin_timeout_view, desktop_scene_pin_timeout_callback, desktop);
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    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
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}
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bool desktop_scene_pin_timeout_on_event(void* context, SceneManagerEvent event) {
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    Desktop* desktop = (Desktop*)context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        switch(event.event) {
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        case DesktopPinTimeoutExit:
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            scene_manager_previous_scene(desktop->scene_manager);
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            consumed = true;
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            break;
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        }
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    }
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    return consumed;
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}
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void desktop_scene_pin_timeout_on_exit(void* context) {
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}
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