* Add 1-wire thermometer example app stub * Working 1-wire thermometer app * Refactor app to use threads * Clean up code, add comments * Add CRC checking * Increase update period * Fix error in fbt * Revert the old update period * Use settable pin in onewire_host * Use settable pin for onewire_slave * Clear EXTI flag after callback, make private methods static in onewire_slave * Do not hardcode GPIO pin number * Remove iButton hal from furi_hal_rfid * Remove most of furi_hal_ibutton * Add some of furi_hal_ibutton back * Slightly neater code * Update CODEOWNERS * Add furi_hal_gpio_get_ext_pin_number * Create README.md * Temporary get Metakom and Cyfral keys out of the way * Better enum name * Syncing work, does not compile * Syncing work, now compiles * Working read impl for DS1990 and DS1992 * Add the ability to display extended key data * Get rid of DialogEx * Add save and load API * Better iButtonKey encapsulation * Fix crash * Load key code boilerplate * More load key code boilerplate * Minor code cleanup * Implement loading and saving DS1990 keys * Implement the Info scene * Implement loading & saving for DS1992 * Implement read error scene stub * Implement delete confirmation screen * Better error messages (protocol-dependent) * Minor old code cleanup * Remove iButtonDevice, add command callback to iButtonSlave * Implement draft emulation for DS1990 * Better emulation for DS1990 * Initial emulation implementation for DS1992 * Better common command definitions * Use common submenu callback, add protocol list * Improve ViewData screen * Improve scene_add_type * Add stubs for write functionality * Improve naming consistency * Implement writing a DS1992 onto another one * Improve DS1992 write code * Improve DS1992 write code once more * Prepare write_blank for DS1990, delete ibutton_writer * Implement writing DS1990 onto blanks * Fix reading DS1990 * Partially implement writing DS1992 onto blanks * Implement GUI for writing keys * Implement GUI for emulating keys * Reduce memory usage for pretty_format * Automatically truncate data more than 256 bytes * Initial implementation of DS1996 (not tested) * Fix crash due to missing virtual function * Improve emulation code * Improve DS1992 emulation code * Correct return value for onewire_slave_send * Correct return value for onewire_slave_receive * Implement emulation for DS1992 & DS1996 * Better constant names * Simplify & optimise the emulation code * Remove duplicate code * Add skip rom command emulation * Show loading animation for large keys * Implement manual adding & editing of keys * Use buffered file streams to speed up saving & loading * Reset key name before adding a new one * Sync a buffered file stream before saving * Use the DSGeneric protocol as a fallback option * Implement emulation via RPC * Refactor iButton code in preparation for comparator keys * Refactor iButton code in preparation for comparator keys once more * Make some functions static * Make protocols not rely on one_wire classes * Improve ProtocolDict usage * Improve ProtocolDict usage more * Implement reading Metakom & Cyfral keys * Rename some files * Better file structure * Implement a unified interface for misc protocols * Implement a unified interface for dallas protocols * Concrete types for Dallas protocols * Implement a unified interface for all key types * Improved type naming * Improved private types * Proper types in protocol definitions * Implement emulation for Cyfral & Metakom keys * Implement save&load for Metakom & Cyfral keys * Better type names * Rename files, better names * Allocate iButtonProtocols like a normal class * Reset the key each time the start scene is selected * Improve comments and constants * Add ibutton_protocols to SDK headers * Add ibutton_key to SDK headers * Add ibutton_key to SDK headers * Implement reading via cli * Implement emulation via cli * Implement writing Dallas blanks via cli * Correctly revert the editing if cancelled by the user * Correct committing mishap * Elide the long text on the info screen * Change key name for data in Misc keys * Update iButtonFileFormat.md * Remember the key's folder * Save menu position in ReadKeyMenu and SavedKeyMenu * Correct use of preselected path in file browser Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			307 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			307 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "ibutton_i.h"
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#include <toolbox/path.h>
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#include <dolphin/dolphin.h>
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#define TAG "iButtonApp"
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static const NotificationSequence sequence_blink_set_yellow = {
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    &message_blink_set_color_yellow,
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    NULL,
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};
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static const NotificationSequence sequence_blink_set_magenta = {
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    &message_blink_set_color_magenta,
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    NULL,
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};
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static const NotificationSequence* ibutton_notification_sequences[] = {
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    &sequence_error,
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    &sequence_success,
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    &sequence_blink_start_cyan,
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    &sequence_blink_start_magenta,
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    &sequence_blink_set_yellow,
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    &sequence_blink_set_magenta,
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    &sequence_set_red_255,
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    &sequence_reset_red,
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    &sequence_set_green_255,
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    &sequence_reset_green,
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    &sequence_blink_stop,
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};
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static void ibutton_make_app_folder(iButton* ibutton) {
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    Storage* storage = furi_record_open(RECORD_STORAGE);
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    if(!storage_simply_mkdir(storage, IBUTTON_APP_FOLDER)) {
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        dialog_message_show_storage_error(ibutton->dialogs, "Cannot create\napp folder");
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    }
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    furi_record_close(RECORD_STORAGE);
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}
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static void ibutton_rpc_command_callback(RpcAppSystemEvent event, void* context) {
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    furi_assert(context);
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    iButton* ibutton = context;
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    if(event == RpcAppEventSessionClose) {
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        view_dispatcher_send_custom_event(
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            ibutton->view_dispatcher, iButtonCustomEventRpcSessionClose);
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        rpc_system_app_set_callback(ibutton->rpc, NULL, NULL);
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        ibutton->rpc = NULL;
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    } else if(event == RpcAppEventAppExit) {
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        view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventRpcExit);
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    } else if(event == RpcAppEventLoadFile) {
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        view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventRpcLoad);
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    } else {
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        rpc_system_app_confirm(ibutton->rpc, event, false);
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    }
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}
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bool ibutton_custom_event_callback(void* context, uint32_t event) {
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    furi_assert(context);
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    iButton* ibutton = context;
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    return scene_manager_handle_custom_event(ibutton->scene_manager, event);
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}
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bool ibutton_back_event_callback(void* context) {
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    furi_assert(context);
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    iButton* ibutton = context;
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    return scene_manager_handle_back_event(ibutton->scene_manager);
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}
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void ibutton_tick_event_callback(void* context) {
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    furi_assert(context);
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    iButton* ibutton = context;
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    scene_manager_handle_tick_event(ibutton->scene_manager);
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}
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iButton* ibutton_alloc() {
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    iButton* ibutton = malloc(sizeof(iButton));
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    ibutton->file_path = furi_string_alloc();
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    ibutton->scene_manager = scene_manager_alloc(&ibutton_scene_handlers, ibutton);
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    ibutton->view_dispatcher = view_dispatcher_alloc();
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    view_dispatcher_enable_queue(ibutton->view_dispatcher);
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    view_dispatcher_set_event_callback_context(ibutton->view_dispatcher, ibutton);
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    view_dispatcher_set_custom_event_callback(
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        ibutton->view_dispatcher, ibutton_custom_event_callback);
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    view_dispatcher_set_navigation_event_callback(
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        ibutton->view_dispatcher, ibutton_back_event_callback);
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    view_dispatcher_set_tick_event_callback(
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        ibutton->view_dispatcher, ibutton_tick_event_callback, 100);
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    ibutton->gui = furi_record_open(RECORD_GUI);
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    ibutton->dialogs = furi_record_open(RECORD_DIALOGS);
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    ibutton->notifications = furi_record_open(RECORD_NOTIFICATION);
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    ibutton->protocols = ibutton_protocols_alloc();
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    ibutton->key = ibutton_key_alloc(ibutton_protocols_get_max_data_size(ibutton->protocols));
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    ibutton->worker = ibutton_worker_alloc(ibutton->protocols);
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    ibutton_worker_start_thread(ibutton->worker);
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    ibutton->submenu = submenu_alloc();
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    view_dispatcher_add_view(
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        ibutton->view_dispatcher, iButtonViewSubmenu, submenu_get_view(ibutton->submenu));
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    ibutton->byte_input = byte_input_alloc();
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    view_dispatcher_add_view(
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        ibutton->view_dispatcher, iButtonViewByteInput, byte_input_get_view(ibutton->byte_input));
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    ibutton->text_input = text_input_alloc();
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    view_dispatcher_add_view(
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        ibutton->view_dispatcher, iButtonViewTextInput, text_input_get_view(ibutton->text_input));
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    ibutton->popup = popup_alloc();
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    view_dispatcher_add_view(
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        ibutton->view_dispatcher, iButtonViewPopup, popup_get_view(ibutton->popup));
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    ibutton->widget = widget_alloc();
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    view_dispatcher_add_view(
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        ibutton->view_dispatcher, iButtonViewWidget, widget_get_view(ibutton->widget));
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    ibutton->loading = loading_alloc();
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    view_dispatcher_add_view(
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        ibutton->view_dispatcher, iButtonViewLoading, loading_get_view(ibutton->loading));
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    return ibutton;
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}
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void ibutton_free(iButton* ibutton) {
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    furi_assert(ibutton);
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    view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewLoading);
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    loading_free(ibutton->loading);
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    view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewWidget);
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    widget_free(ibutton->widget);
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    view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewPopup);
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    popup_free(ibutton->popup);
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    view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewTextInput);
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    text_input_free(ibutton->text_input);
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    view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewByteInput);
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    byte_input_free(ibutton->byte_input);
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    view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewSubmenu);
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    submenu_free(ibutton->submenu);
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    view_dispatcher_free(ibutton->view_dispatcher);
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    scene_manager_free(ibutton->scene_manager);
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    furi_record_close(RECORD_NOTIFICATION);
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    ibutton->notifications = NULL;
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    furi_record_close(RECORD_DIALOGS);
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    ibutton->dialogs = NULL;
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    furi_record_close(RECORD_GUI);
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    ibutton->gui = NULL;
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    ibutton_worker_stop_thread(ibutton->worker);
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    ibutton_worker_free(ibutton->worker);
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    ibutton_key_free(ibutton->key);
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    ibutton_protocols_free(ibutton->protocols);
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    furi_string_free(ibutton->file_path);
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    free(ibutton);
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}
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bool ibutton_load_key(iButton* ibutton) {
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    view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewLoading);
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    const bool success = ibutton_protocols_load(
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        ibutton->protocols, ibutton->key, furi_string_get_cstr(ibutton->file_path));
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    if(!success) {
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        dialog_message_show_storage_error(ibutton->dialogs, "Cannot load\nkey file");
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    } else {
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        FuriString* tmp = furi_string_alloc();
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        path_extract_filename(ibutton->file_path, tmp, true);
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        strncpy(ibutton->key_name, furi_string_get_cstr(tmp), IBUTTON_KEY_NAME_SIZE);
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        furi_string_free(tmp);
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    }
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    return success;
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}
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bool ibutton_select_and_load_key(iButton* ibutton) {
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    DialogsFileBrowserOptions browser_options;
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    dialog_file_browser_set_basic_options(&browser_options, IBUTTON_APP_EXTENSION, &I_ibutt_10px);
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    browser_options.base_path = IBUTTON_APP_FOLDER;
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    if(furi_string_empty(ibutton->file_path)) {
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        furi_string_set(ibutton->file_path, browser_options.base_path);
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    }
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    return dialog_file_browser_show(
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               ibutton->dialogs, ibutton->file_path, ibutton->file_path, &browser_options) &&
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           ibutton_load_key(ibutton);
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}
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bool ibutton_save_key(iButton* ibutton) {
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    view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewLoading);
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    ibutton_make_app_folder(ibutton);
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    iButtonKey* key = ibutton->key;
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    const bool success =
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        ibutton_protocols_save(ibutton->protocols, key, furi_string_get_cstr(ibutton->file_path));
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    if(!success) {
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        dialog_message_show_storage_error(ibutton->dialogs, "Cannot save\nkey file");
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    }
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    return success;
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}
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bool ibutton_delete_key(iButton* ibutton) {
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    bool result = false;
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    Storage* storage = furi_record_open(RECORD_STORAGE);
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    result = storage_simply_remove(storage, furi_string_get_cstr(ibutton->file_path));
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    furi_record_close(RECORD_STORAGE);
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    ibutton_reset_key(ibutton);
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    return result;
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}
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void ibutton_reset_key(iButton* ibutton) {
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    memset(ibutton->key_name, 0, IBUTTON_KEY_NAME_SIZE + 1);
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    furi_string_reset(ibutton->file_path);
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    ibutton_key_reset(ibutton->key);
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}
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void ibutton_notification_message(iButton* ibutton, uint32_t message) {
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    furi_assert(message < sizeof(ibutton_notification_sequences) / sizeof(NotificationSequence*));
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    notification_message(ibutton->notifications, ibutton_notification_sequences[message]);
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}
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void ibutton_submenu_callback(void* context, uint32_t index) {
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    iButton* ibutton = context;
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    view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
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}
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void ibutton_widget_callback(GuiButtonType result, InputType type, void* context) {
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    iButton* ibutton = context;
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    if(type == InputTypeShort) {
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        view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
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    }
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}
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int32_t ibutton_app(void* arg) {
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    iButton* ibutton = ibutton_alloc();
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    ibutton_make_app_folder(ibutton);
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    bool key_loaded = false;
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    if((arg != NULL) && (strlen(arg) != 0)) {
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        if(sscanf(arg, "RPC %lX", (uint32_t*)&ibutton->rpc) == 1) {
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            FURI_LOG_D(TAG, "Running in RPC mode");
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            rpc_system_app_set_callback(ibutton->rpc, ibutton_rpc_command_callback, ibutton);
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            rpc_system_app_send_started(ibutton->rpc);
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        } else {
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            furi_string_set(ibutton->file_path, (const char*)arg);
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            key_loaded = ibutton_load_key(ibutton);
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        }
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    }
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    if(ibutton->rpc != NULL) {
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        view_dispatcher_attach_to_gui(
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            ibutton->view_dispatcher, ibutton->gui, ViewDispatcherTypeDesktop);
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        scene_manager_next_scene(ibutton->scene_manager, iButtonSceneRpc);
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        DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
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    } else {
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        view_dispatcher_attach_to_gui(
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            ibutton->view_dispatcher, ibutton->gui, ViewDispatcherTypeFullscreen);
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        if(key_loaded) { //-V547
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            scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
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            DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
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        } else {
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            scene_manager_next_scene(ibutton->scene_manager, iButtonSceneStart);
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        }
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    }
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    view_dispatcher_run(ibutton->view_dispatcher);
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    if(ibutton->rpc) {
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        rpc_system_app_set_callback(ibutton->rpc, NULL, NULL);
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        rpc_system_app_send_exited(ibutton->rpc);
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    }
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    ibutton_free(ibutton);
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    return 0;
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}
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