* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API. * Gui: icon and animation draw now do not accept null pointer * Format Sources * Fix no debug build * Furi: stricter checks in memmgr
		
			
				
	
	
		
			41 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "lfrfid-app-scene-emulate.h"
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void LfRfidAppSceneEmulate::on_enter(LfRfidApp* app, bool need_restore) {
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    string_init(data_string);
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    const uint8_t* data = app->worker.key.get_data();
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    for(uint8_t i = 0; i < app->worker.key.get_type_data_count(); i++) {
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        string_cat_printf(data_string, "%02X", data[i]);
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    }
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    auto popup = app->view_controller.get<PopupVM>();
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    popup->set_header("Emulating", 89, 30, AlignCenter, AlignTop);
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    if(strlen(app->worker.key.get_name())) {
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        popup->set_text(app->worker.key.get_name(), 89, 43, AlignCenter, AlignTop);
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    } else {
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        popup->set_text(string_get_cstr(data_string), 89, 43, AlignCenter, AlignTop);
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    }
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    popup->set_icon(0, 3, &I_RFIDDolphinSend_97x61);
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    app->view_controller.switch_to<PopupVM>();
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    app->worker.start_emulate();
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}
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bool LfRfidAppSceneEmulate::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
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    bool consumed = false;
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    if(event->type == LfRfidApp::EventType::Tick) {
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        notification_message(app->notification, &sequence_blink_cyan_10);
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    }
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    return consumed;
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}
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void LfRfidAppSceneEmulate::on_exit(LfRfidApp* app) {
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    app->view_controller.get<PopupVM>()->clean();
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    app->worker.stop_emulate();
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    string_clear(data_string);
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}
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