* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			61 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "lfrfid_app_scene_save_data.h"
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#include <dolphin/dolphin.h>
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static void print_buffer(const uint8_t* buffer) {
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    for(uint8_t i = 0; i < LFRFID_KEY_SIZE; i++) {
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        printf("%02X", buffer[i]);
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    }
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}
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void LfRfidAppSceneSaveData::on_enter(LfRfidApp* app, bool need_restore) {
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    auto byte_input = app->view_controller.get<ByteInputVM>();
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    RfidKey& key = app->worker.key;
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    printf("k: ");
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    print_buffer(key.get_data());
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    printf(" o: ");
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    print_buffer(old_key_data);
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    printf(" n: ");
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    print_buffer(new_key_data);
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    printf("\r\n");
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    if(need_restore) printf("restored\r\n");
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    if(need_restore) {
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        key.set_data(old_key_data, key.get_type_data_count());
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    } else {
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        memcpy(old_key_data, key.get_data(), key.get_type_data_count());
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    }
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    memcpy(new_key_data, key.get_data(), key.get_type_data_count());
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    byte_input->set_header_text("Enter the data in hex");
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    byte_input->set_result_callback(
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        save_callback, NULL, app, new_key_data, app->worker.key.get_type_data_count());
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    app->view_controller.switch_to<ByteInputVM>();
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}
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bool LfRfidAppSceneSaveData::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
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    bool consumed = false;
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    RfidKey& key = app->worker.key;
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    if(event->type == LfRfidApp::EventType::Next) {
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        key.set_data(new_key_data, key.get_type_data_count());
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        DOLPHIN_DEED(DolphinDeedRfidAdd);
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        app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::SaveName);
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    }
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    return consumed;
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}
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void LfRfidAppSceneSaveData::on_exit(LfRfidApp* app) {
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    app->view_controller.get<ByteInputVM>()->clean();
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}
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void LfRfidAppSceneSaveData::save_callback(void* context) {
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    LfRfidApp* app = static_cast<LfRfidApp*>(context);
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    LfRfidApp::Event event;
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    event.type = LfRfidApp::EventType::Next;
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    app->view_controller.send_event(&event);
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}
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