* Move DolphinDeedNfcRead * Move DolphinDeedNfcReadSuccess * Move DolphinDeedNfcSave * Move DolphinDeedNfcDetectReader * Move DolphinDeedNfcEmulate * Count DolphinDeedNfcEmulate when launched from file browser * Implement most of the score accounting for NFC * Fully update Nfc icounter handling * Move DolphinDeedSubGhzFrequencyAnalyzer * Update the rest of icounter in SubGHz * Adjust SubGHz icounter handling * Adjust LFRFID icounter handling * Adjust Infrared icounter handling * Don't count renaming RFID tags as saving * Don't count renaming SubGHz signals as saving * Don't count renaming NFC tags as saving * Adjust iButton icounter handling * Minor code refactoring * Correct formatting * Account for emulating iButton keys from file manager/rpc Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			71 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../infrared_i.h"
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#include <dolphin/dolphin.h>
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void infrared_scene_learn_enter_name_on_enter(void* context) {
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    Infrared* infrared = context;
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    TextInput* text_input = infrared->text_input;
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    InfraredSignal* signal = infrared->received_signal;
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    if(infrared_signal_is_raw(signal)) {
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        InfraredRawSignal* raw = infrared_signal_get_raw_signal(signal);
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        infrared_text_store_set(infrared, 0, "RAW_%d", raw->timings_size);
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    } else {
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        InfraredMessage* message = infrared_signal_get_message(signal);
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        infrared_text_store_set(
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            infrared,
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            0,
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            "%.4s_%0*lX",
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            infrared_get_protocol_name(message->protocol),
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            ROUND_UP_TO(infrared_get_protocol_command_length(message->protocol), 4),
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            message->command);
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    }
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    text_input_set_header_text(text_input, "Name the button");
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    text_input_set_result_callback(
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        text_input,
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        infrared_text_input_callback,
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        context,
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        infrared->text_store[0],
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        INFRARED_MAX_BUTTON_NAME_LENGTH,
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        true);
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    view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewTextInput);
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}
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bool infrared_scene_learn_enter_name_on_event(void* context, SceneManagerEvent event) {
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    Infrared* infrared = context;
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    InfraredSignal* signal = infrared->received_signal;
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    SceneManager* scene_manager = infrared->scene_manager;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        if(event.event == InfraredCustomEventTypeTextEditDone) {
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            bool success = false;
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            if(infrared->app_state.is_learning_new_remote) {
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                success =
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                    infrared_add_remote_with_button(infrared, infrared->text_store[0], signal);
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            } else {
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                success =
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                    infrared_remote_add_button(infrared->remote, infrared->text_store[0], signal);
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            }
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            if(success) {
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                scene_manager_next_scene(scene_manager, InfraredSceneLearnDone);
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                DOLPHIN_DEED(DolphinDeedIrSave);
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            } else {
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                dialog_message_show_storage_error(infrared->dialogs, "Failed to save file");
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                const uint32_t possible_scenes[] = {InfraredSceneRemoteList, InfraredSceneStart};
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                scene_manager_search_and_switch_to_previous_scene_one_of(
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                    scene_manager, possible_scenes, COUNT_OF(possible_scenes));
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            }
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            consumed = true;
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        }
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    }
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    return consumed;
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}
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void infrared_scene_learn_enter_name_on_exit(void* context) {
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    Infrared* infrared = context;
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    UNUSED(infrared);
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}
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