* new keypad test app, added canvas circle/disc fn * resources cleanup on exit * fix - release mutex Co-authored-by: coreglitch <mail@s3f.ru>
		
			
				
	
	
		
			189 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			189 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <furi.h>
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#include <gui/gui.h>
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#include <input/input.h>
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extern TIM_HandleTypeDef SPEAKER_TIM;
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typedef struct {
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    bool press[5];
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    uint16_t up;
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    uint16_t down;
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    uint16_t left;
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    uint16_t right;
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    uint16_t ok;
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} State;
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typedef enum {
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    EventTypeTick,
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    EventTypeKey,
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} EventType;
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typedef struct {
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    union {
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        InputEvent input;
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    } value;
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    EventType type;
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} AppEvent;
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static void reset_state(State* state) {
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    state->left = 0;
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    state->right = 0;
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    state->up = 0;
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    state->down = 0;
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    state->ok = 0;
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}
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static void render_callback(Canvas* canvas, void* ctx) {
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    State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25);
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    canvas_clear(canvas);
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    char strings[5][20];
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    sprintf(strings[0], "Ok: %d", state->ok);
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    sprintf(strings[1], "L: %d", state->left);
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    sprintf(strings[2], "R: %d", state->right);
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    sprintf(strings[3], "U: %d", state->up);
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    sprintf(strings[4], "D: %d", state->down);
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    canvas_set_font(canvas, FontPrimary);
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    canvas_draw_str(canvas, 0, 10, "Keypad test");
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    canvas_set_font(canvas, FontSecondary);
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    canvas_draw_str(canvas, 0, 24, strings[1]);
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    canvas_draw_str(canvas, 35, 24, strings[2]);
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    canvas_draw_str(canvas, 0, 36, strings[3]);
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    canvas_draw_str(canvas, 35, 36, strings[4]);
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    canvas_draw_str(canvas, 0, 48, strings[0]);
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    canvas_draw_circle(canvas, 100, 26, 25);
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    if(state->press[0]) canvas_draw_disc(canvas, 118, 26, 5);
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    if(state->press[1]) canvas_draw_disc(canvas, 82, 26, 5);
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    if(state->press[2]) canvas_draw_disc(canvas, 100, 8, 5);
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    if(state->press[3]) canvas_draw_disc(canvas, 100, 44, 5);
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    if(state->press[4]) canvas_draw_disc(canvas, 100, 26, 5);
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    canvas_draw_str(canvas, 10, 63, "[back] - reset, hold to exit");
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    release_mutex((ValueMutex*)ctx, state);
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}
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static void input_callback(InputEvent* input_event, void* ctx) {
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    osMessageQueueId_t event_queue = ctx;
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    AppEvent event;
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    event.type = EventTypeKey;
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    event.value.input = *input_event;
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    osMessageQueuePut(event_queue, &event, 0, 0);
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}
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int32_t keypad_test(void* p) {
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    osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(AppEvent), NULL);
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    furi_check(event_queue);
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    State _state = {{false, false, false, false, false}, 0, 0, 0, 0, 0};
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    ValueMutex state_mutex;
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    if(!init_mutex(&state_mutex, &_state, sizeof(State))) {
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        printf("[keypad_test] cannot create mutex\r\n");
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        return 0;
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    }
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    ViewPort* view_port = view_port_alloc();
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    view_port_draw_callback_set(view_port, render_callback, &state_mutex);
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    view_port_input_callback_set(view_port, input_callback, event_queue);
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    // Open GUI and register view_port
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    Gui* gui = furi_record_open("gui");
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    gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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    AppEvent event;
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    while(1) {
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        osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, osWaitForever);
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        State* state = (State*)acquire_mutex_block(&state_mutex);
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        if(event_status == osOK) {
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            if(event.type == EventTypeKey) {
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                if(event.value.input.type == InputTypeLong &&
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                   event.value.input.key == InputKeyBack) {
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                    printf("[keypad test] bye!\r\n");
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                    release_mutex(&state_mutex, state);
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                    break;
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                }
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                if(event.value.input.type == InputTypeShort &&
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                   event.value.input.key == InputKeyBack) {
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                    reset_state(state);
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                }
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                if(event.value.input.key == InputKeyRight) {
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                    if(event.value.input.type == InputTypePress) {
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                        state->press[0] = true;
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                    } else if(event.value.input.type == InputTypeRelease) {
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                        state->press[0] = false;
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                    }
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                    if(event.value.input.type == InputTypeShort) {
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                        ++state->right;
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                    }
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                }
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                if(event.value.input.key == InputKeyLeft) {
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                    if(event.value.input.type == InputTypePress) {
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                        state->press[1] = true;
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                    } else if(event.value.input.type == InputTypeRelease) {
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                        state->press[1] = false;
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                    }
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                    if(event.value.input.type == InputTypeShort) {
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                        ++state->left;
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                    }
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                }
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                if(event.value.input.key == InputKeyUp) {
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                    if(event.value.input.type == InputTypePress) {
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                        state->press[2] = true;
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                    } else if(event.value.input.type == InputTypeRelease) {
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                        state->press[2] = false;
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                    }
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                    if(event.value.input.type == InputTypeShort) {
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                        ++state->up;
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                    }
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                }
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                if(event.value.input.key == InputKeyDown) {
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                    if(event.value.input.type == InputTypePress) {
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                        state->press[3] = true;
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                    } else if(event.value.input.type == InputTypeRelease) {
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                        state->press[3] = false;
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                    }
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                    if(event.value.input.type == InputTypeShort) {
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                        ++state->down;
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                    }
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                }
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                if(event.value.input.key == InputKeyOk) {
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                    if(event.value.input.type == InputTypePress) {
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                        state->press[4] = true;
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                    } else if(event.value.input.type == InputTypeRelease) {
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                        state->press[4] = false;
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                    }
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                    if(event.value.input.type == InputTypeShort) {
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                        ++state->ok;
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                    }
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                }
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            }
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        }
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        view_port_update(view_port);
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        release_mutex(&state_mutex, state);
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    }
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    // remove & free all stuff created by app
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    gui_remove_view_port(gui, view_port);
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    view_port_free(view_port);
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    osMessageQueueDelete(event_queue);
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    delete_mutex(&state_mutex);
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    return 0;
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} |