* Add saving to SD-Card (not ready yet) * Add saving to SD-card (done) * Select previous menu item * Fix central button * Fix current_button * Refactoring * Add notifications * [FL-1417] Add IRDA CLI CLI commands: 1) ir_rx Receives all IR-trafic, decodes and prints result to stdout 2) ir_tx <protocol> <address> <command> Transmits IR-signal. Address and command are hex-formatted * Fix BUG with random memory corruption at random time in random place in random universe in random unknown space and time forever amen * Fix submenu set_selected_item * Bring protocol order back * Add TODO sdcard check
		
			
				
	
	
		
			131 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include "sys/_stdint.h"
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#include <map>
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#include <irda.h>
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#include <furi.h>
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#include "irda-app-event.hpp"
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#include "scene/irda-app-scene.hpp"
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#include "irda-app-view-manager.hpp"
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#include "irda-app-remote-manager.hpp"
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#include "irda-app-receiver.hpp"
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#include <forward_list>
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#include <stdint.h>
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#include <notification/notification-messages.h>
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class IrdaApp {
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public:
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    enum class EditElement : uint8_t {
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        Button,
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        Remote,
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    };
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    enum class EditAction : uint8_t {
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        Rename,
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        Delete,
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    };
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    enum class Scene : uint8_t {
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        Exit,
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        Start,
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        Universal,
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        UniversalTV,
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        UniversalAudio,
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        UniversalAirConditioner,
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        Learn,
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        LearnSuccess,
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        LearnEnterName,
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        LearnDone,
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        LearnDoneAfter,
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        Remote,
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        RemoteList,
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        Edit,
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        EditKeySelect,
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        EditRename,
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        EditDelete,
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        EditRenameDone,
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        EditDeleteDone,
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    };
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    void run(void);
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    void switch_to_next_scene(Scene index);
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    void switch_to_next_scene_without_saving(Scene index);
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    bool switch_to_previous_scene(uint8_t count = 1);
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    Scene get_previous_scene();
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    IrdaAppViewManager* get_view_manager();
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    IrdaAppSignalReceiver* get_receiver();
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    void set_text_store(uint8_t index, const char* text...);
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    char* get_text_store(uint8_t index);
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    uint8_t get_text_store_size();
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    IrdaAppRemoteManager* get_remote_manager();
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    void search_and_switch_to_previous_scene(const std::initializer_list<Scene>& scenes_list);
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    void set_edit_element(EditElement value);
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    EditElement get_edit_element(void);
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    void set_edit_action(EditAction value);
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    EditAction get_edit_action(void);
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    bool get_learn_new_remote();
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    void set_learn_new_remote(bool value);
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    enum : int {
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           ButtonNA = -1,
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    };
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    int get_current_button();
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    void set_current_button(int value);
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    void notify_success();
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    void notify_red_blink();
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    void notify_space_blink();
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    void notify_double_vibro();
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    void notify_green_on();
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    void notify_green_off();
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    void notify_click();
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    void notify_click_and_blink();
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    static void text_input_callback(void* context, char* text);
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    static void popup_callback(void* context);
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    IrdaApp() {
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        notification = static_cast<NotificationApp*>(furi_record_open("notification"));
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    }
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    ~IrdaApp() {
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        furi_record_close("notification");
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        for (auto &it : scenes)
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            delete it.second;
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    }
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private:
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    static const uint8_t text_store_size = 128;
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    static const uint8_t text_store_max = 2;
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    char text_store[text_store_max][text_store_size + 1];
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    bool learn_new_remote;
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    EditElement element;
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    EditAction action;
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    uint32_t current_button;
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    NotificationApp* notification;
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    IrdaAppSignalReceiver receiver;
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    IrdaAppViewManager view_manager;
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    IrdaAppRemoteManager remote_manager;
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    std::forward_list<Scene> previous_scenes_list;
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    Scene current_scene = Scene::Start;
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    std::map<Scene, IrdaAppScene*> scenes = {
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        {Scene::Start, new IrdaAppSceneStart()},
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        {Scene::Universal, new IrdaAppSceneUniversal()},
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        {Scene::Learn, new IrdaAppSceneLearn()},
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        {Scene::LearnSuccess, new IrdaAppSceneLearnSuccess()},
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        {Scene::LearnEnterName, new IrdaAppSceneLearnEnterName()},
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        {Scene::LearnDone, new IrdaAppSceneLearnDone()},
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        {Scene::LearnDoneAfter, new IrdaAppSceneLearnDoneAfter()},
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        {Scene::Remote, new IrdaAppSceneRemote()},
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        {Scene::RemoteList, new IrdaAppSceneRemoteList()},
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        {Scene::Edit, new IrdaAppSceneEdit()},
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        {Scene::EditKeySelect, new IrdaAppSceneEditKeySelect()},
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        {Scene::EditRename, new IrdaAppSceneEditRename()},
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        {Scene::EditDelete, new IrdaAppSceneEditDelete()},
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        {Scene::EditRenameDone, new IrdaAppSceneEditRenameDone()},
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        {Scene::EditDeleteDone, new IrdaAppSceneEditDeleteDone()},
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    };
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};
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