 8f9b2513ff
			
		
	
	
		8f9b2513ff
		
			
		
	
	
	
	
		
			
			* SYSTEM: tickless mode with deep sleep. * Move FreeRTOS ticks to lptim2 * API: move all sumbodules init routines to one place. Timebase: working lptim2 at tick source. * API Timebase: lp-timer routines, timer access safe zones prediction and synchronization. FreeRTOS: adjust configuration for tickless mode. * NFC: support for tickless mode. * API Timebase: improve tick error handling in IRQ. Apploader: use insomnia mode to run applications. * BLE: prevent sleep while core2 starting * HAL: nap while in insomnia mode * init records work * try to implement record delete * tests and flapp * flapp subsystem * new core functions to get app stat, simplify core code * fix thread termination * add strdup to core * fix tests * Refactoring: remove all unusued parts, update API usage, aggreagate API sources and headers, new record storage * Refactoring: update furi record api usage, cleanup code * Fix broken merge for freertos apps * Core, Target: fix compilation warnings * Drop firmware target local * HAL Timebase, Power, Clock: semaphore guarded access to clock and power modes, better sleep mode. * SD-Filesystem: wait for all deps to arrive before adding widget. Core, BLE: disable debug dump to serial. * delete old app example-ipc * delete old app fatfs list * fix strobe app, add input header * delete old display driver * comment old app qr-code * fix sd-card test, add forced widget update * remove unused new core test * increase heap to 128k * comment and assert old core tests * fix syntax Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			111 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| #include "callback-connector.h"
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| #include <furi.h>
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| #include <gui/gui.h>
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| #include <input/input.h>
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| 
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| // simple app class with template variables <state, events>
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| template <class TState, class TEvent> class AppTemplate {
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| public:
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|     Widget* widget;
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|     osMessageQueueId_t event_queue;
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|     TState state;
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|     ValueMutex state_mutex;
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|     Gui* gui;
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| 
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|     AppTemplate();
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|     ~AppTemplate();
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|     void input_callback(InputEvent* input_event, void* ctx);
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|     void draw_callback(Canvas* canvas, void* ctx);
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|     virtual void render(Canvas* canvas) = 0;
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|     void acquire_state(void);
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|     void release_state(void);
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|     bool get_event(TEvent* event, uint32_t timeout);
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|     void app_ready(void);
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|     void exit(void);
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|     void update_gui(void);
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| };
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| 
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| template <class TState, class TEvent> AppTemplate<TState, TEvent>::AppTemplate() {
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|     // allocate events queue
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|     event_queue = osMessageQueueNew(10, sizeof(TEvent), NULL);
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| 
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|     // allocate valuemutex
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|     // TODO: use plain os mutex?
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|     if(!init_mutex(&state_mutex, &state, sizeof(TState))) {
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|         printf("cannot create mutex\n");
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|         furiac_exit();
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|     }
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| 
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|     // open gui
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|     gui = (Gui*)furi_record_open("gui");
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| 
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|     // allocate widget
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|     widget = widget_alloc();
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| }
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| 
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| template <class TState, class TEvent> AppTemplate<TState, TEvent>::~AppTemplate() {
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| }
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| 
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| // generic input callback
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| template <class TState, class TEvent>
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| void AppTemplate<TState, TEvent>::input_callback(InputEvent* input_event, void* ctx) {
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|     AppTemplate* app = static_cast<AppTemplate*>(ctx);
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| 
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|     TEvent event;
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|     event.type = TEvent::EventTypeKey;
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|     event.value.input = *input_event;
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|     osMessageQueuePut(app->event_queue, &event, 0, 0);
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| }
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| 
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| // generic draw callback
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| template <class TState, class TEvent>
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| void AppTemplate<TState, TEvent>::draw_callback(Canvas* canvas, void* ctx) {
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|     AppTemplate* app = static_cast<AppTemplate*>(ctx);
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|     app->acquire_state();
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| 
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|     canvas_clear(canvas);
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|     app->render(canvas);
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| 
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|     app->release_state();
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| }
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| 
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| template <class TState, class TEvent> void AppTemplate<TState, TEvent>::acquire_state(void) {
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|     acquire_mutex(&state_mutex, osWaitForever);
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| }
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| 
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| template <class TState, class TEvent> void AppTemplate<TState, TEvent>::release_state(void) {
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|     release_mutex(&state_mutex, &state);
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| }
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| 
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| template <class TState, class TEvent>
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| bool AppTemplate<TState, TEvent>::get_event(TEvent* event, uint32_t timeout) {
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|     osStatus_t event_status = osMessageQueueGet(event_queue, event, NULL, timeout);
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| 
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|     return (event_status == osOK);
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| }
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| 
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| // signal that app is ready, and we can render something
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| // also unblock dependent tasks
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| template <class TState, class TEvent> void AppTemplate<TState, TEvent>::app_ready(void) {
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|     // connect widget with input callback
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|     auto input_cb_ref = cbc::obtain_connector(this, &AppTemplate::input_callback);
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|     widget_input_callback_set(widget, input_cb_ref, this);
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| 
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|     // connect widget with draw callback
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|     auto draw_cb_ref = cbc::obtain_connector(this, &AppTemplate::draw_callback);
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|     widget_draw_callback_set(widget, draw_cb_ref, this);
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| 
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|     // add widget
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|     gui_add_widget(gui, widget, GuiLayerFullscreen);
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| }
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| 
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| template <class TState, class TEvent> void AppTemplate<TState, TEvent>::exit(void) {
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|     // TODO remove all widgets create by app
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|     widget_enabled_set(widget, false);
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|     osThreadExit();
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| }
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| 
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| template <class TState, class TEvent> void AppTemplate<TState, TEvent>::update_gui(void) {
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|     widget_update(widget);
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| } |