* view: add custom event callback * nfc: rework nfc worker * gui: introduce view navigator * nfc_scences: introduce nfc scenes * nfc: add start scene * lib: add C application scene template * nfc: move nfc views to separate directory * view_dispatcher: add support for view_navigator * nfc views: rework nfc views * nfc scenes: add nfc application scenes * nfc: rework nfc main thread * view_dispatcher: add separate event for search back scene * nfc: set worker result address at worker start * nfc: update read nfc scenes * view_navigator: rework with M-LIB container * view_dispatcher: check that all views were freed * nfc: add debug menu with all functions * nfc read scene: add notification on success * api-hal-nfc: add API for UID emulation * nfc: add nfc emulation UID scene * assets: add NFC assets * nfc: update read and emulate scenes UI * nfc: fix memory leak * rfal: set custom analog configuration
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include "view.h"
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#include <furi.h>
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typedef struct {
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    void* data;
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    osMutexId_t mutex;
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} ViewModelLocking;
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struct View {
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    ViewDrawCallback draw_callback;
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    ViewInputCallback input_callback;
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    ViewCustomCallback custom_callback;
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    ViewModelType model_type;
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    ViewNavigationCallback previous_callback;
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    ViewNavigationCallback next_callback;
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    ViewCallback enter_callback;
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    ViewCallback exit_callback;
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    ViewOrientation orientation;
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    ViewUpdateCallback update_callback;
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    void* update_callback_context;
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    void* model;
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    void* context;
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};
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/* Unlock model */
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void view_unlock_model(View* view);
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/* Draw Callback for View dispatcher */
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void view_draw(View* view, Canvas* canvas);
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/* Input Callback for View dispatcher */
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bool view_input(View* view, InputEvent* event);
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/* Custom Callback for View dispatcher */
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bool view_custom(View* view, uint32_t event);
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/* Previous Callback for View dispatcher */
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uint32_t view_previous(View* view);
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/* Next Callback for View dispatcher */
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uint32_t view_next(View* view);
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/* Enter Callback for View dispatcher */
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void view_enter(View* view);
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/* Exit Callback for View dispatcher */
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void view_exit(View* view);
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